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Everything posted by hannes603
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houdini channel parameter interface bug?!
hannes603 replied to hannes603's topic in General Houdini Questions
Thank you for your answer. i ll try that next time! -
Hey Guys, my channels in my parameter view sometimes collapse from vector to one float. idk why this happens oncei n a while but it turns me nuts. Only a restart helps since new nodes of the same typ will still have that issue too. Do you guys expierienced this issue too?
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I want to display Attribute information in Text.
hannes603 replied to gavotte's topic in General Houdini Questions
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thank you guys!
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do you guys have any idea how to do quadify in houdini? Thanks!
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i changed the code a little and put comments. should be easier to understand now. intersect_wrangle__primpoints_in_pointwrangle__array.hiplc
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keep same point and prim COUNT after polywire
hannes603 replied to karen's topic in General Houdini Questions
you can use the sweep node or use point split point_and_prim_cound_changes.hiplc- 1 reply
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How to assing shaders to crowd agents in solaris.
hannes603 replied to haggi's topic in General Houdini Questions
can you provide a scene for us? i would like to see it ! -
you can for example change the mass/density of the falling objects, you can change substeps/constraint_iterations in solver, or adding attatch constraints to the net. vellum_ball_into_net_stiffness.hip
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How can I make a single primitive from several poly-lines?
hannes603 replied to Masoud's topic in General Houdini Questions
you can merge with polypath or joint node. But guess this isnt the right way. you can simulate right away with stitch for example Merge Primitives.hip -
use a sop solver in constraint network rbd_break_frame.hip
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different peak distance for each point in a group
hannes603 replied to karen's topic in General Houdini Questions
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try the peak sop. its easy to use rbd_soft_constraint_infection_preview.hip groundbreak.mp4
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How to run erosion on multiple heightfields at once?
hannes603 replied to Neikke's topic in General Houdini Questions
@animatrix timeshift isnt the issue as far as i see it here. You can check yourself in the scene below HeightFields_foreach_erosion.hip -
How to run erosion on multiple heightfields at once?
hannes603 replied to Neikke's topic in General Houdini Questions
@animatrix ....heightfield erosion does not work in compile block bec its not compilable node... maybe the heightfield cutout object helps ?! -
intersecting lines into one primitive
hannes603 replied to karen's topic in General Houdini Questions
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Vellum hair dynamics aka rope dynamics
hannes603 replied to plazadelmar's topic in General Houdini Questions
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subdivide depth reads value from attribute
hannes603 replied to karen's topic in General Houdini Questions
as animatrix told call a prim attrib local_variable_not_found.hiplc -
number of points = circumference / height
hannes603 replied to karen's topic in General Houdini Questions