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About Orthopteroid

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  1. Is the same HDA file supposed to behave in the same way regardless of which Houdini Engine is running it? I have exported a simple user curve swept with the Sweep node. In UE4, I am able to edit the control points of the spline to change the shape of the object. In 3DS Max, the result is static. I don't see a way to edit the parent spline like I can in UE4, it appears to be static. I can't tell if this is due to something I need to manually set on export, or if Houdini Engine in 3DS Max is simply more limited. Thanks.