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About pighead

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  1. Hi, I'd like to create a library of RedShift materials across multiple projects. There must be a smarter way than re-building stuff all over again and again. Thanks
  2. Hi, I'm trying to find a way to render the Cd attribute of my particles using RedShift. Ideally I would like to find a way using the material attribute and not assigning a material at the node level. What I'm experimenting with right now is coloring my fluid sources using a color node then assigning my material using a material node. Then in my matnet I'm creating a vopnet using RS material builder, within the vopnet I then use a "RS Color user data" with the attribute = Cd (I've also tried with ParticleAttributeLookup). I can't get any colors being rendered using RedShift, I've tried to find tutorials and read the documentation but I can't get my head around it. If you have any suggestions Thanks
  3. I’ve tried this approach as well (just one material node + group fields) but with no success. I’m actually stuck in the render tab as I can’t select my material node but only the materials so I end up with just one material and not all of the materials added in the material node
  4. Hi, I got an understanding problem regarding materials and redshift. Within my geometry I have three tubes, each of them merged and feeding a vellum solver. At the obj level I need to assign a material in the render node to get my material rendered using RedShift. But as I want different materials assigned to the output of the Velum solver I'm completely stuck as I can't assign multiple materials in the render tab. I've tried to add * but it's not working I used groups to assign a group attribute. I understood how can I assign a specific material based on group attribute using the material node. But still I can't get multiple materials it's just one or nothing. Thanks
  5. Hi, I would like to replace the particles in my simulation by another geometry. For my fluid simulation I use the off the shelf, Flip fluid from object. I've had a look into the Flip Object and the flipsolver but I'm stuck. Thanks