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lukeiamyourfather

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lukeiamyourfather last won the day on August 16 2018

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About lukeiamyourfather

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    Houdini Master

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    Luke
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    Dallas
  1. Houdini 17.5.173 Centos PDG cores use

    Linux doesn't have anything to do with it. Some algorithms used by Houdini use a single processor core. In those cases performance can be improved by running multiple tasks concurrently. You would see 100% processor utilization only if there were more concurrent tasks than processor cores. Other algorithms will use all processor cores available. It all depends on the specific scene and how it's built as to how well it will scale to multiple processor cores.
  2. Lockheed Martin (Suffolk, VA)

    United States citizenship is required to get a clearance in most cases. These positions require a secret clearance (shown at the bottom of the job posting) which the company will help employees obtain.
  3. Lockheed Martin (Suffolk, VA)

    There are two positions at Lockheed Martin available in Suffolk, VA. Both are full time positions and on site. I'm posting here because Houdini experience is a huge plus. I'm not the hiring manager but I can answer questions. https://www.lockheedmartinjobs.com/job/suffolk/multimedia-design-engineer-suffolk-va/694/10916693 https://www.lockheedmartinjobs.com/job/suffolk/multimedia-design-engineer-suffolk-va/694/10916704 The facility is very nice and so are the people who work there. They have some information about the facility on the website. https://www.lockheedmartin.com/en-us/capabilities/research-labs/center-for-innovation.html This video shows the kind of work the team does but take this with a grain of salt because it's from projects that are five years old or more. Unfortunately the cool stuff isn't public but I assure you there's cool stuff to work on!
  4. Lockheed Martin

    These positions have been filled but there are more available. I'm going to create a new thread for those.
  5. Workflow pipeline building

    The plugins for Substance are awful. Just export textures from Substance. You're not missing anything there by not using the plugins. I would use Mantra instead of Redshift but out of all the GPU renderers Redshift is the best option if you must have a GPU renderer. Here be dragons... Maxon purchased Redshift last week. They say they're going to leave it alone and it'll be business as usual (and third party application plugins will continue) but time will tell if they stick with that or not. https://www.maxon.net/en/news/press-releases/article/maxon-acquires-redshift-rendering-technologies/
  6. Laptop for houdini

    The Dell Precision 7730 is a good fit for Houdini if you must have a laptop. It has four memory slots, four M.2 slots, and good GPU options. It's expensive but you get what you pay for.
  7. CentOS for Linux newcomer?

    Good point, the current Nvidia drivers have an option to support DKMS if the system is configured correctly. Some years ago they didn't support DKMS at all which is where my preference to use drivers from repositories came from.
  8. CentOS for Linux newcomer?

    The performance will not change. The viewport performance might get worse. Linux is much more manageable, controllable, and it can be easily automated which is the key. Especially if you have many machines on a render farm. I'm not saying you shouldn't move to Linux, just saying that if you're expecting performance gains then you'll be disappointed. The only reason I'd use CentOS or RHEL is if an application requires it. Otherwise it's a pretty terrible option. Especially for someone new to Linux. Install the video drivers through a repository like EL Repo. The drivers from there have DKMS support already configured so when the kernel changes (like from an update) it won't break the system. http://elrepo.org/tiki/tiki-index.php https://en.wikipedia.org/wiki/Dynamic_Kernel_Module_Support People new to Linux think they can download stuff from a website and just install it (like you can on Windows). On Linux this is usually a shit plan. If it exists in a repository then install it from there instead. Sounds like you were doing it wrong. Sounds like you should use driver packages with DKMS. When done properly Linux is extraordinarily reliable. Unfortunately, yes, I'm using Houdini on CentOS but only because I need Autodesk products and Autodesk foolishly supports only CentOS and RHEL. If I didn't need Autodesk products I'd be using Ubuntu, specifically an LTS release like Ubuntu 18.04 LTS.
  9. Mantra as the sole renderer for production?

    If I could have only one renderer in production it would be Mantra. It's an extremely powerful, flexible, and reliable renderer. It has been my primary renderer for many years. To give my answer some context I've also used mental ray, Octane, Modo, Cinema 4D, RenderMan, 3Delight, Maxwell, and Arnold. I can see the value in GPU renderers but the cards don't have enough memory for it to be reliable and worthwhile for visual effects work. Even the most expensive cards have only 48GB of memory which is a joke when you're working with large simulations and complex scenes. I could see a GPU renderer being better than Mantra for certain industries with lower memory requirements (architecture visualization, product renderings, stylized animation) but definitely not for visual effects.
  10. H16 on Quadro 600 - basic pyro render takes minutes

    The GPU is not used for rendering in Mantra. That processor wasn't fast when it was new in 2012 so I'm not sure what you're expecting. If you want faster renders from Mantra then considering getting more processing power.
  11. Textures not appearing [SOLVED]

    Do you have a specific question? Are you familiar with how materials can be assigned?
  12. Slow viewport- Graphic card and Monitor

    Adjusting the volume resolution in the display settings can make a huge difference. The Quadro M5000 is on par with a GTX 970. It's not a bad card but it's not a 4K-with-high-resolution-volume-at-high-frame-rate kind of card.
  13. Lockheed Martin

    The team I work with has some full-time openings. We use Houdini for part of our pipeline and we're wanting to grow it. I can answer some general questions but I'm not the hiring manager. 462928BR - Full Time https://www.lockheedmartinjobs.com/job/grand-prairie/multimedia-design-engineer-grand-prairie-texas/694/10153801 462927BR - Full Time https://www.lockheedmartinjobs.com/job/grand-prairie/multimedia-design-engineer-grand-prairie-texas/694/10151727 462583BR - Full Time https://www.lockheedmartinjobs.com/job/grand-prairie/multimedia-design-engineer-grand-prairie-texas/694/10151739
  14. Render on idle

    HQueue has a feature where it can use clients only when they are idle. You could setup the one workstation as both an HQueue server and client. Submit jobs through HQueue and treat it like a render farm (with only one machine). Other queue managers like Deadline have this idle client detection feature as well.
  15. Render on idle

    When you say render as soon as it's idle do you mean you want it to render one job after another in a queue? Or like when you walk away from the machine it should work on a job in a queue?
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