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lukeiamyourfather last won the day on September 25 2019

lukeiamyourfather had the most liked content!

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About lukeiamyourfather

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    Houdini Master

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  1. Fedora vs. Centos

    Fedora will have more modern features. CentOS will have many years of support and more stable but older features. If you don't want to be updating your operating system every six months then use CentOS. If you don't mind the tinkering every six months and want the latest features then use Fedora. Why does RPM matter? Autodesk software? If that's the case then CentOS 7 will be your only option for now. Maya 2020 which just came out doesn't support CentOS 8 and they dropped support for Fedora entirely. I'm amazed that people still use Maya.
  2. Limit total smoke

    Key the scale on the source from whatever down to zero.
  3. How to import open vector of ai to Houdini?

    Zombie thread alert. I figured I'd share this solution for folks that come across this thread in the future years later like I did. The Ends SOP node can be used to delete the loop so the curves are open instead of closed. Set the Close U parameter to Open and it should work.
  4. Best Value/Time HDA, ever! :D (Studio Clipboard)

    Another way is to send someone the copy and paste buffer file. Each network type has it's own copy and paste buffer file on disk whenever you copy something in Houdini. They can be emailed or put on network shares or whatever.
  5. Yes, the camera has cropping options called "Screen Window" and there are several parameters to control it. Depending on what queue manager you use, there might be something there too. For example Jigsaw that's part of Thinkbox Deadline.
  6. Avoid too heavy FLIP pull effect

    FLIP doesn't preserve volume. Adjust the separation parameters on the solver like the separation scale to get what you're looking for. Other solvers like SPH do preserve volume but SPH is slower.
  7. Sierpiński triangle with VEX

    I haven't tried in VEX but I gave it a go a while back in Python. The scene file is attached. fractal_v001.zip
  8. Lockheed Martin (Suffolk, VA)

    Bumping this post because one of the positions is still open.
  9. HQueue Substep caching of geometry NOT WORKING

    I would examine the reasons why you think you need sub-frame caching at the SOP level. This is almost never practical. HQueue can cache out DOP stuff or SOP stuff or any ROP node for that matter. Time Shift node will absolutely work to cache out sub-frame data with integer frame numbers so it works with HQueue.
  10. HQueue Substep caching of geometry NOT WORKING

    Another option if you must cache it out at the SOP level for some reason is to use a Time Shift SOP, cache it out, then shift it back. The frames would still be integers but they'd be whatever fraction of the actual time.
  11. HQueue Substep caching of geometry NOT WORKING

    You can do $SF in the DOP. Don't cache it out at the SOP level.
  12. Caching substeps via HQUEUE

    Cache out at the DOP level and use $SF for the frame number in the file name. Submit that ROP in the DOP to the farm. https://www.sidefx.com/docs/houdini/nodes/dop/rop_dop.html This isn't unique to HQueue. Any queue manager can do the same.
  13. Trying to learn Vex. Major differences from typical OOP?

    What are you wanting to do with VEX? What is your goal? I'm guessing you're new to Houdini so there might be better ways to accomplish your goal depending on what it is.
  14. Compiled Block Nodes Usage

    I'm using them to spawn millions and millions of instances for large environments. Without the compile blocks it takes much longer (like half an hour versus a minute or two).
  15. Open CL error

    You're not using the same operating system or hardware as the original poster and this thread is four years old. Please don't do this. Open a new thread.