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About marcmesafervfx

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  • Name
    Marc Mesa Fernandez
  • Location
    Montreal, Canada
  1. Remesh using only VEX

    Hello to everyone! I'm creating this topic just to see if someone is able to break down the remesh node in VEX. The point is to achieve a faster result using a wrangler or more as a substitution for the remesh or polyreduce. So here you have some questions: 1. Is it better to use the original mesh (deleting and modifying the mesh) or creating a new one (generating points)? 2. Is the source code used in the remesh node faster than any script that could be written in VEX? If you find a way or you have an idea about how to do it, don't hesitate to share it with the community!