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Everything posted by thelly

  1. alpha

    I've been trying to get the alpha of the fire op to work within a surface, I've tried different techniques using in some cases an avg Vop but that didnt work either, any suggestions
  2. crawling

    Hi guys, I'm trying to avoid the crawling of my shader. I used a marble VOP. Is there some king of 3D texture or something like that to keep the texture from crawling. thanks
  3. render particles

    At the end of my popnet chain I have a rende pop, this is set up to render as disks, but when I render still render as points, do I have to necessarily instance this, lets say metaballs or something; or I'm missing something else. I've done this before I can't see why is not working, any answers out as to why?