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imoh3n

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About imoh3n

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    mohsen
  1. Group rbd packs that broken

    nope, sop solver that connected to rigid body solver, work on rbd pack points but rbd forces work on dop objects. Thanks, by the way.
  2. Group rbd packs that broken

    Yes i can, but the problem is, groups in dops work on dop objects, but all the rbd packed points, is a one dop object. i can't tell to force, only apply on some specific points.
  3. Group rbd packs that broken

    Thanks Alvaro, nice trick but i must find a way to do that in dops.
  4. Group rbd packs that broken

    Hi all. i did this tutorial : http://shortandsweet3d.blogspot.com/2018/06/animated-constraints.html now i'm wondering how can i make a group of shattered piece and mask them on some forces. for example in the tutorial, detached pieces don't affected by impulse force. Thanks.
  5. Footprint Deformer

    While dist(restPos, P) > bias : P = P + (N * restForce);
  6. Footprint Deformer

    That's right.
  7. Footprint Deformer

    Thanks a lot.
  8. Footprint Deformer

    https://vimeo.com/84576619 a houdini digital asset that consist of two part. Deformer : - Deform source by pushing points. - Customize the shape of edges. - Rest force for pushing back points. - Export deformation as displacement map. Painter : - Paint on source. - Ability to erase or growth painted area. - Export paint as color map.
  9. Viscous Fluid

    https://vimeo.com/79990306 I took this animation scene from a learning DVD for Eat3D and did this simulation test. Simulation : Houdini Render : Maya mtoa Composite : Nuke
  10. proceduralGrowth

    Thanks Blackchicken, i used nearest point on surface and normal for maintaining offset and position in animated objects.
  11. proceduralGrowth

    https://vimeo.com/72546982 Procedural growth, my last experiment with houdini in free times.
  12. Points Group Order

    Tanks a lot Shinjipierre.
  13. Hi all. In the attached scene, i have an animated point, a grid of scatter points and a point group that in each frame, i find the nearest point in grid to animated point and add to point group. The problem is that i want maintain the order of points added to group, but Houdini reorder points by number in each frame. So, generated line, isn't on a path. What should i do? Thanks. nearPts.hipnc
  14. Polar Graphs

    Thanks a lot. I read about that in Pre-Calculus Mathematical books. http://www.amazon.com/Precalculus-Enhanced-WebAssign-Edition-Mathematics/dp/0495557501/ref=sr_1_39?ie=UTF8&qid=1362069971&sr=8-39&keywords=pre-calculus http://www.amazon.com/Precalculus-8th-Edition-Ron-Larson/dp/1439045771/ref=sr_1_12?ie=UTF8&qid=1362069924&sr=8-12&keywords=pre-calculus
  15. Polar Graphs

    This video added to Sidefx gallery. http://www.sidefx.com/index.php?option=com_content&task=view&id=2413&Itemid=304 Thanks a lot Sidefx .
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