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Librarian last won the day on April 8
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626 ExcellentAbout Librarian
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- Birthday 03/04/1976
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Tesan Srdjan
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how to collide two fluid together without having them mixed one another
Librarian replied to anbt's topic in Effects
@anbt Trust me I just have Fun with Houdini, you must ask some PRODUCTION fx ARTIST LADY or DUDE for those effects hm -
@yujiyuji or you can use this setup and slightly adjust some parameters I think.. SrleParticles.hiplc
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how to collide two fluid together without having them mixed one another
Librarian replied to anbt's topic in Effects
100 % -
just combine from this site 2 files https://diffusefx.com/blog/
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how to collide two fluid together without having them mixed one another
Librarian replied to anbt's topic in Effects
you have @anbt on YouTube splash fluid collide .. also search for "SchrodingersSmoke Houdini" on Edu sites you have example "INK Collide " Have Fun. -
how to collide two fluid together without having them mixed one another
Librarian replied to anbt's topic in Effects
hehehe @anbt intersection.hipnc -
@younglegend HM exx.hipnc
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- ripple solver
- solver
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@younglegend IF you play with settings you can Adjust ...I like to have rest and Init outside..separate...Maybe you need v..or lower Conservation RipplesXC.hipnc
- 3 replies
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- ripple solver
- solver
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@Mark01 if someone Have Time? to make this for solver and 18.5 I don't understand clearly #pragma label damp "Damp" #pragma label springIdx "Spring Index" #pragma label magExp "Magnet Exponent" #pragma label magnetScale "Magnet Scale" #pragma label maxDist "Max Distance" sop SpringMagnet(float damp = 0.9; float springIdx = 0.5; float magExp = 1; float magnetScale = 0.5; float maxDist = 1; ) { vector target = point(1, "P", 0); vector rest = point(geoself(), "rest", ptnum); // get the spring force based on the rest position vector displace = rest - P; vector springForce = displace * springIdx; // get the magnet force from the target position vector magDist = P - target; float distance = length(magDist); vector magnetForce = set(0,0,0); if(length(distance) < maxDist){ distance = pow(fit(distance, 0 , maxDist, 1, 0), magExp); magnetForce = normalize(magDist) * distance; } vector mainAcc = magnetForce * magnetScale + springForce; v += mainAcc; v = v * damp; P += v; }
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@ela1995 I think this gonna be useful. https://handlespixels.wordpress.com/2019/01/24/texturing-in-houdini/
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[SOLVED] Hair doesn't render by default in Houdini Mantra?
Librarian replied to bentraje's topic in Effects
Hm here you have file Investigate. h.hiplc -
Preview you have option in MPLAY ..use panel audio settings to "link"download" file that you have exported from null IN Spatial .. now you can make anything Folly effects ...imagination Olalaa ..Do you hear a difference ? You need only now to play with position and its your option what you want.. Plus I recommend to read and Download music tools Have Fun ..Please post your experiments las.wav test_audio_05_stripFix.hiplc
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@REC Hm how i know ? From 2009 cccc Time Goes by allala https://www.sidefx.com/forum/topic/13047/#post-79801