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Librarian last won the day on April 8

Librarian had the most liked content!

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About Librarian

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    Tesan Srdjan
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  1. @anbt Trust me I just have Fun with Houdini, you must ask some PRODUCTION fx ARTIST LADY or DUDE for those effects hm
  2. Obscurus of Fantastic Beasts

    @yujiyuji or you can use this setup and slightly adjust some parameters I think.. SrleParticles.hiplc
  3. Obscurus of Fantastic Beasts

    just combine from this site 2 files https://diffusefx.com/blog/
  4. you have @anbt on YouTube splash fluid collide .. also search for "SchrodingersSmoke Houdini" on Edu sites you have example "INK Collide " Have Fun.
  5. Ripple solver issue

    @younglegend HM exx.hipnc
  6. Ripple solver issue

    @younglegend IF you play with settings you can Adjust ...I like to have rest and Init outside..separate...Maybe you need v..or lower Conservation RipplesXC.hipnc
  7. Advect particles with object

    @Mark01 if someone Have Time? to make this for solver and 18.5 I don't understand clearly #pragma label damp "Damp" #pragma label springIdx "Spring Index" #pragma label magExp "Magnet Exponent" #pragma label magnetScale "Magnet Scale" #pragma label maxDist "Max Distance" sop SpringMagnet(float damp = 0.9; float springIdx = 0.5; float magExp = 1; float magnetScale = 0.5; float maxDist = 1; ) { vector target = point(1, "P", 0); vector rest = point(geoself(), "rest", ptnum); // get the spring force based on the rest position vector displace = rest - P; vector springForce = displace * springIdx; // get the magnet force from the target position vector magDist = P - target; float distance = length(magDist); vector magnetForce = set(0,0,0); if(length(distance) < maxDist){ distance = pow(fit(distance, 0 , maxDist, 1, 0), magExp); magnetForce = normalize(magDist) * distance; } vector mainAcc = magnetForce * magnetScale + springForce; v += mainAcc; v = v * damp; P += v; }
  8. Advect particles with object

    @Mark01 Old particle system "POPNET" from 16.5 can be reproduced in 18.5... if you have time download 16.5 open and investigate..Have Fun
  9. Advect particles with object

    @Mark01 Open in Houdini 16.5 CHOKOLADA.hipnc
  10. how to for each primitive with vex

    @ela1995 I think this gonna be useful. https://handlespixels.wordpress.com/2019/01/24/texturing-in-houdini/
  11. Hm here you have file Investigate. h.hiplc
  12. Preview you have option in MPLAY ..use panel audio settings to "link"download" file that you have exported from null IN Spatial .. now you can make anything Folly effects ...imagination Olalaa ..Do you hear a difference ? You need only now to play with position and its your option what you want.. Plus I recommend to read and Download music tools Have Fun ..Please post your experiments las.wav test_audio_05_stripFix.hiplc
  13. @REC Hm how i know ? From 2009 cccc Time Goes by allala https://www.sidefx.com/forum/topic/13047/#post-79801