Jump to content

Librarian

Members
  • Content count

    1,336
  • Donations

    0.00 CAD 
  • Joined

  • Last visited

  • Days Won

    90

Librarian last won the day on July 17

Librarian had the most liked content!

Community Reputation

691 Excellent

About Librarian

  • Rank
    Grand Master
  • Birthday 03/04/1976

Contact Methods

  • Website URL
    https://gumroad.com/houd

Personal Information

  • Name
    Tesan Srdjan
  • Location
    Göteborg/Sarajevo

Recent Profile Visitors

13,751 profile views
  1. Cryptomatte and Redshift

    @Cihandrocryptomatte(2).zip Maybe it Helps For MAntra
  2. Organic shape

    I like in some moments to play Detectives meeting Magicians @flcc,only when I see that its necessary ...Its web site houdinifx japan formerly indyzone ....You have links for cafe indyzone 9 or more links, also on twitter.. @vinyvince I use chops always(also in this example), somehow you can't make mistake with so much control that chops provide in mine case ...for-each Node in Chops its magic if you make reasonable amount of points ...
  3. Organic shape

    I seen that or something "muchos interresantos" you have file there on indyZone jAPAN CAFE 1/9 OR 4/9 .. @caskal
  4. Layered and fracture rock shader issue

    hm Shader endless possibility (h16.5) and file ..plus you have Last file inside tutorials section for Houdini-CGworld-Japan that do maybe that ..Have Fun @AHilby PROCw.hiplc
  5. Animation offset on an Lsystem

    Here you have those Files or just provide your File with frozen Input of Geo https://www.houdinikitchen.net/2019/12/23/l-systems-node/
  6. @Masoud Maybe this One gonna give you Some Tricks how to Export Those Values and Use those to Solve your issues ,I think, ( I'm More into Visual Question Sorry if I Misunderstood).. You just need to Dive inside and Change Hm something .Have Fun and Check this Tools and you have on Cg world Japan Files for Combining and Learning https://github.com/ShoheiOkazaki/Nagamochi VelEnVVV.hipnc
  7. Random Y extrusion on individual faces (elements)

    @Rival Consoles just some Idea ,if you Combine maybe you can make Your Final Idea ..."Transform Pieces" TransSPy.hiplc NOex.hipnc
  8. HUD-FUI-UI-DESIGN IN HOUDINI

    Maybe useful Vex ....Wiggle ---prim offset extrude pluss pluss VexC.hiplc
  9. I'ts This File ..When was The Challenge On think Procedural I Found that on GitHub ...Or You using Something Else .. https://github.com/chloesun/wfc_houdini
  10. On Growth and Form

    No Cellular . you can Export ...now you can Download export and import to Magical-Voxel ..you can found now on Asia Forums(From Asia Lady's And Dudes) anything ..I posted Link on SideFx and I get Banned Hm my Fault... ..I used Chops to Morph .. @vinyvince Thanx For Comments and Living Up this Forum
  11. On Growth and Form

    Thanx to Asia Forums
  12. Curl Noise Control

    @john_fraser You have that file on cg-world Japan also many other files Have Fun.."Mesh.Direction" after "direction vector" use attribute mirror for more FUN .. take attribute randomize and than apply att miror
  13. dust Clump using VDB

    @ashu_tosh_m ..Points from volume to the -first input- of wrangle in -second- vdb from polygons (play inside with parameters)..TIP make meta-ball then convert meta....and for those structures in the middle you can use on the LABS skeleton 3d . wrangle vector v,gradient; vector pos = @P; int prim = addprim(0,"polyline",@ptnum); vector up; for(int i;i <@Frame*5;i++){ up= snoise(pos*20*0.4); gradient = volumegradient(1,0,pos); v = cross(gradient,up); pos += v*@TimeInc; addvertex(0,prim,addpoint(0,pos)); } float @width = 0.005; Have Fun
  14. @Max_Steven Hm I use combo with some adjust on UV's ,then i get "for me" nice result ..Maybe it can be adapted to your example. Just tweak a little bit -- Ls.hiplc
×