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Librarian

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Everything posted by Librarian

  1. 840-HDA LIB

    https://zhuanlan.zhihu.com/p/97369808 have Fun
  2. @smbell I found this, maybe someone Can Help, to find a solution for MAT-Vop . float maxradius = chf("radius"); vector nb_color; float dist; int handle = pcopen(@OpInput2, "P", @P, maxradius, chi("handle")); while(pciterate(handle)) { pcimport(handle, "Cd", nb_color); pcimport(handle, "point.distance", dist); @Cd = lerp(@Cd, nb_color, dist/maxradius); }
  3. I think Entagma had on some Show that approach (solution) Siggraph CG. https://www.youtube.com/watch?v=tKzDvvpP7G0 29:54 Hope it Helps!
  4. flock systems collisions and rotations

    No @dyei nightmare trust me.. those solver its inside (you can't see because its points ) popsteerwander1 popsteeralign1 popsteeravoid1 popsteerobstacle1 popsteerseek1 or just watch Asian Dude jhorikawa
  5. flock systems collisions and rotations

    On GitHub you can find those files ...strange! now I can't find Hm
  6. Nature fun

    nature.hipnc just to say hello and share some stuffs. /cnc_verkstad/ Tesan Srdjan
  7. Nature fun

    @_Styliz3D_ use this and this On Growth and Form just find the file havefun.hipnc and Tokeru you have file chops dops dynamic just use color on any shape. If you need exactly that file that you like ..I gonna need more time to find hipnc ...daily I Make 100 (and finding on internet 1000 )
  8. Vellum apply motion force, issue...

    Have you watch this
  9. How to make a flower opening animation in Houdini?

    IF you watch Closely and use those files that he provides you can make it .. https://vimeo.com/user13305957
  10. VEX for artists

  11. Points ?

    Thanx @Noobini
  12. Points ?

    Ola ! The best approach to do this? and somehow to have control over those points (move, or rotate ) inside-Primitive ?Hm points.hipnc
  13. random rotate top face of polygon?

    sorry, can't find the link .. I was on GitHub by some User (not the SidefX)
  14. Here you have Cactus and other Nice tricks, you are Funny Dude
  15. The Book of Shaders in Houdini Vex

    yes now we gonna have fun https://serano-vfx-lab.hatenablog.com/entry/2020/07/13/170212 and link for TouchDesigner for BOOK of SHaders ...just to have near hand (maybe we just need to change a little bit a code ) how knows??!??!? https://github.com/raganmd/BOS-in-TouchDesigner
  16. random rotate top face of polygon?

    Hi @ElemKlimov if you do search on GitHub someone posted a Huge Work about Stones, Rock, etc.. absolutely everything about that.. almost 500 MB of resources ..just sorry that I cant use That.. huge amount of ram its needed( i HAve 8 .. Can't find now that link HM
  17. Broken geometry after a boolean intersection

    exact @Noobini, @AntoineSfx use programs( Free Meshlab , MAterialise, and other ) for automatically fix errors and flipped normals common problems with 3d printing..I think
  18. On Growth and Form

    Just need to find Adjust and with Chops and Colors endless patterns absolutely Strange What waves Do..
  19. Broken geometry after a boolean intersection

    Use MeshLab or Free MAterialise for that stuff I think, here it's me approach( Save in .stl) No errors outputting like .STL so it works brokenBooleanFix.hipnc
  20. On Growth and Form

    The beauty of chops...I think they hade Something(Like this ANcients Peoples )thanks to Andrew for CHOPS TRicks.
  21. Grains to object

    https://www.sidefx.com/tutorials/sad-clock-grain-simulation/
  22. On Growth and Form

    @vinyvince Not Point Vop !! OLD POINT SOP --just use that expr on black Color ..and in ChOps- wave and OUT(plus you have BILLION ways to do patterns )use limit : (and use chopf-chopi -chopt) depending on what you want ..THAN HAVE FUn ...And yes use HAVEFUN.hipnc Still I adjusting that file ...Having FUn -----LOve creature
  23. Convert array of int's to a string for str ptgroup?

    maybe It Helps https://www.sidefx.com/forum/topic/56694/?page=1#post-254029 https://tosinakinwoye.com/2017/01/23/houdini-vex-snippets/
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