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Everything posted by Librarian

  1. Cut IGES

    Thank You
  2. Cut IGES

    The Best approach to cut the bottom of the model and make it the flat??????? Auto format IGES file .. CBot.hipnc
  3. Custom velocity field on grid

    Just combine from this site (plenty of tutorials and files ) https://cgworld.jp/regular/201807-hcb-090.html and https://www.tokeru.com/cgwiki/index.php?title=HoudiniDops
  4. Powder splash

    https://vimeo.com/182010807 https://vimeo.com/307793103 Combine
  5. @Trilec here it's maybe Iso math some examples( scroll to find)file https://forums.odforce.net/topic/44999-on-growth-and-form/?page=4
  6. maybe It Helps Nice examples with Files. http://wordpress.discretization.de/houdini/
  7. How to create Nurbs surface from curve

    here You have nice approach from @Aizatulin https://www.sidefx.com/forum/topic/55277/?page=1#post-248446
  8. The best approach to Isolate primitives and do sorting on some Grid, so that I have parts like (puzzle or just parts) .. Have trillion shapes and just want to model somehow and need some solution for sorting . Isolate.hipnc Isolate_solveW.hipnc
  9. Vellum apply motion force, issue...

    have you checked those Tutorials?
  10. sliced ribbon cloth effect .

    Play with this ..and Have Fun Rib.hipnc
  11. Particles- Pyro Advection??

    play with this setup investigate have Fun Houdini_Particles_Shockwave(Houdini 16srle).hipnc
  12. sliced ribbon cloth effect .

    Combine https://vimeo.com/204767499 https://vimeo.com/132679428 https://www.youtube.com/watch?v=nPlZL3YToFM https://www.toadstorm.com/blog/?p=465 Hope it Helps!
  13. Vex Vim Autocomplete

    No, I Don't. Just Helpful
  14. Vex Vim Autocomplete

    try with this https://github.com/ycm-core/YouCompleteMe
  15. Bend step on foreach

    It's mix @Noobini @Librarian and Odofrce
  16. Bend step on foreach

    MIx cacti.hipnc
  17. Bend step on foreach

    And you have POPcorn and Houdini Kitchen. Nice tricks(modeling part, everyone uses this for modeling FLOWERS) and L system with endless files.. Have Fun https://www.houdinikitchen.net/
  18. On Growth and Form

    Everything is based on Chops and ratio of points and vertices, there are 9 (shapes) variations of endless (trillion) patterns. Combine with music (different freq or just regular wave) or just have fun with math. Splines that can easily manipulate and with this modeling is relatively simple.
  19. polysplit bad result

    Take Visualise SOp _assign Normals And you gonna see that your spline has Error exact on the same place
  20. thanx @toadstorm for your Time
  21. Like a lot "artists " that don't want to make statement where its made and How? I think that this its made by ..Point-Vortex-Dynamics_on_Closed_Surfaces. Just search Github and you gonna find Study ..by this Student MARCEL PADILLA. it s like hearing this Artist explaining an effect like mine Daughter (whats going on in school)..just say its Clebesh surface simple ...Just mine Thoughts https://vimeo.com/334511184
  22. I know exactly what you want ...just after you sim.. feeds this trick ...you gonna see ...Hope it Helps I did a billion tutorials(following) and just maybe you gonna have the benefit of that :). h_tricks_scattersrle1125.hiplc TUTORIALsrlefluid25.hip
  23. On Growth and Form

    Hi @vinyvince just feed that formula IN old POint SOP ..with black COLOR ..and in chop just made regular Wave( it already hade name chan1) ..You know that I'm gonna post file ..just need to fine adjust ..and have FUn
  24. Ripple effect - rebounds

    I did resource and just have FUN .. You have solvers particles ..how to make ripple solver collide and attribute ...Tutto ..some files I have FUn ..some FIles on odforce and sidefx Particles.rar
  25. Ripple effect - rebounds

    Try this and combine https://www.tokeru.com/cgwiki/index.php?title=HoudiniChops CHOPSw.hipnc