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Librarian

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Everything posted by Librarian

  1. 2D Differential growth to 3D

    @yasinesin That it's the Old file from CG-society vex in Houdini Tutorial that you can purchase ...but if search little more you can find same approaches here on Odforce and web . you have here something that you can build and use ..and refine here particles here
  2. Grouping problem and unfolding question

    @rubibarazani Can you please "Lock" the File in The Geo ..you didn't save it
  3. About adding attributes number

    @kenneth0322 Maybe 05411Class.hiplc
  4. On Growth and Form

    for patterns . vertVe1x.hiplc
  5. On Growth and Form

    Ola Peoples! I'm just gonna post my adventure regarding and learning more about organic form and modeling. Have fun , and I hope that someone can help with tips and other Trix in Vex or just enjoying this Topic. Starting model, it's Lily - L-system. Reading ON GROWTH AND FORM BY D’ARCY WENTWORTH THOMPSON Cambridge: at the University Press 1917. This is not for professionally CG artists only for Hobbyist-sss
  6. Chain link gradient ramp

    @motbott Post your file please ..endless assuming how you have done setup frtgg.hiplc
  7. Tips for swirly smoke over battlefield

    @kurzemnieks something like this ..but you need to tweak in particles source those parameters "its already time consuming" for me . part.hiplc
  8. Spectrum Sound Keys

    @breadbox when you have "f@weight on points Houdini Its easy " I think .. Here you have approach that I use for Spectrum(weight) ..or share your File .. other approach to control you have Mops fallof..
  9. Tutorial HIP Library

    Have fun. Found tutorial from some French Dude... OdMott.hiplc
  10. Confusion about CHOPs

    @SohailNordin here its starting point Files ..different methods to answer you question (just find Geometry Folder) C:/Program Files/Side Effects Software/Houdini 19.0.383/houdini/help/examples/nodes/chop/
  11. Creating mask, matte, from animated geo?

    @terencemace Some useful stuff. Maybe it Helps! Just Combine . Hope that you can open those files . Masks and attribf.hiplc and this vex can make some nice stuff vector inf_pos = point(1,"P",0); float radius = chf("rad"); int handle = pcopen(0,"P",inf_pos,radius,chi("maxP")); int ptnum = -1; float distance= 0.0; while(pciterate(handle)) { pcimport(0,"point:number",ptnum); pcimport(0,"point:distance",distance); if(distance > radius- chf("trash")) { vector pos = point(0,"P",ptnum); vector dir = normalize(pos -inf_pos); setpointattrib(0,"P",ptnum,pos+dir *chf("pushdist")); setpointattrib(0,"Cd",ptnum,{1,1,0}); } else { setpointattrib(0,"Cd",ptnum,{0,0,1}); } }
  12. Every week shaping Ernest Hackel

    for later Control with "DisneyHair" and some other shading method 2d 3d .have FUn NatureFun650101.hiplc
  13. Every week shaping Ernest Hackel

    Have Fun.. 01.
  14. Every week shaping Ernest Hackel

    colors and prim/points feed Chops. for later modelling . float uniform_number; vector uv; int dim =200; int n = dim *dim ; int pt, prim; vector color_hsv; vector color_rgb; vector uv_hsv; vector pos; for (int i;i<n;i++){ uv = set(i%dim,i/dim,0)/(dim-1); uv.y= smooth(0,1,uv.y,1); pos = sample_circle_uniform(vector2(uv)); pt = addpoint(0,pos); if (uv.x>0 && uv.y>0){ prim = addprim(0,"poly",pt,pt-1,pt-1-dim,pt-1-dim+1); } color_hsv= set(float(i)/(dim-@Time)-@Time,1,1); color_hsv.x += 0.05*onoise(10*uv.x); //color_hsv= set(uv.y-@Time,1,1); //color_hsv= set(uv.x-@Time,1,1); //color_hvs= set(uv.y-@Time,1,1); //color_hsv= set(length(pos)-@Time,1,1); //color_hsv= set(float(i)/(n-1)-@Time,1,1); color_rgb =hsvtorgb(color_hsv); setpointattrib(0,"Cd",pt,color_rgb); } //detail float uniform_number; vector uv; int dim =200; int n = dim *dim ; int pt; vector color_hsv; vector color_rgb; vector uv_hsv; vector pos; for (int i;i<n;i++){ uv = set(i%dim,i/dim,0)/(dim-1); uv.y= smooth(0,0.99,uv.y,1); pos = sample_circle_uniform(vector2(uv)); pt = addpoint(0,pos); //color_hsv = set(float(i)/(dim-@Time)-@Time,1,1); color_hsv= set(float(i)/(dim-@Time)-@Time,1,1); //color_hsv.x += 0.9*onoise(10*uv.x); //color_hsv.y += 0.9*radians(10*uv.y); color_hsv= set(uv.y-@Time,1,1)+color_hsv.x*0.9*radians(20*uv.x)/trunc(20*uv.x); //color_hsv= set(uv.x-@Time,1,1); //color_hvs= set(uv.y-@Time,1,1); //color_hsv= set(length(pos)-@Time,1,1); //color_hsv= set(float(i)/(n-1)-@Time,1,1); color_rgb =hsvtorgb(color_hsv); setpointattrib(0,"Cd",pt,color_rgb); }
  15. Every week shaping Ernest Hackel

    Usage for mirroring Audio and midi files(on points and with tuning(use Attrbuilder from Qlib) on Colors) that we gonna use to make patterns on Platonic shapes. Have Fun. @jeanmarc Fun.hiplc audioMIDivalues.hiplc
  16. Hard Surface Design

    @vinyvince I'm fully aware that I's clean "but once upon its time it was volume" or ..Just wondering about count of triangles of a mesh( picture ..how you have done those clean procedural modeling without converting ..nothing more -wondering?....
  17. Hard Surface Design

    @Matsidefx happy new year ;-) GitHub follow the link qiita.com/TrsNium/items/729f57764007e7360e68
  18. Hard Surface Design

    Do you have some planes to Change Mask Variation? And what its count on Those heavily "prim Meshed voxelisation"? Some details its not finished and some its Just floating with no Function but overall nice Aesthetic ...You learning Solid progress.
  19. @jeanmarc https://www.cgcircuit.com/course/rapid-asset-creation-in-houdini-and-midi?utm_source=youtube&utm_medium=video&utm_campaign=rapid-asset-creation-in-houdini-and-midi https://github.com/andrew-lowell/HMT +141 files
  20. Textile , Patchwork and Stitches

    20 sec to render I'm happy in 19.383 maybe in new version its faster gonna try. Thanx @konstantin magnus
  21. On Growth and Form

    can be useful - countries.geo.json for geo.json file --------->github.com/johan/world.geo.json world.hiplc
  22. Math ?

    just me watching some Asia Tutos(pic) and learning, need Help if someone have Time ? lines in Solver or? Math.hiplc
  23. On Growth and Form

    can be useful learned about python some Stuffs VizTer101ColorTereinPython01.hiplc
  24. Smooth deformer for organic modeling

    Play with diff Groups inflate.hiplc
  25. Smooth deformer for organic modeling

    @AntoineSfx inflate SOP have some nice Group possibilities
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