Jump to content

srletak

Members
  • Content count

    53
  • Donations

    0.00 CAD 
  • Joined

  • Last visited

  • Days Won

    1

srletak last won the day on April 4

srletak had the most liked content!

Community Reputation

22 Excellent

About srletak

  • Rank
    Peon

Personal Information

  • Name
    Tesan Srdjan
  • Location
    Göteborg

Recent Profile Visitors

2,367 profile views
  1. Nature fun

    L-system fun
  2. Mystique Ocean

    @Fredrika Learn (du går i skolan) + tokeru.com/cgwiki/?title=Houdini#Instance_with_effector
  3. You just need to post file and someone directly gona help you
  4. Sun Flare

    Do you have file or I must visit your Patreon , you have scene I guess . Mantra? Redshift ? Swarc? Help me to Help you .. you watched chishbak tutorial on Sunflare but something is missing ? .....Share scene...pleaseeee
  5. Calculator a Parabola Curve

    @CinnamonMetal github.com/qLab/qLib
  6. Calculator a Parabola Curve

    Or try to download qLib. I think they have a function ( otl. )
  7. Calculator a Parabola Curve

    search please just feed line with alot points // Convert the umap range from 0-1 to 0-1-0 float curveToHalf( float value; ) { return clamp(value, 0, 0.5) * clamp(fit(value, 0, 1, 1, 0) , 0, 0.5) * 4; } // Complement function float complement( float value; ) { return 1 + (value * -1); } // Main interpolation function float interpolate_curve( float value; string sign; ) { float pi_half = 1.57079632679; value = cos(value * pi_half); if ( sign == "-" ) return 1 + (value * -1); else return value; } // Get user parameters from the UI string sign = ch("sign"); int complement = int(ch("complement")); int curve_half = int(ch("curve_half")); // Create our classic umap attribute ranging over the points from 0-1 float umap = float(@ptnum) / (npoints(@OpInput1) - 1); // Convert the umap range if ( curve_half == 1) umap = curveToHalf(umap); // Do the complement for the umap if ( complement == 1) umap = complement(umap); // Interpolate curve based on the parameters @P.y = interpolate_curve(umap, sign);
  8. Nature fun

    Houdini terrarium.
  9. Nature fun

  10. Nature fun

  11. Nature fun

  12. Nature fun

  13. Nature fun

  14. Nature fun

  15. Nature fun

×