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srletak

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Everything posted by srletak

  1. Nature fun

    Nature first post...play with that file ...strange that you didn't discover.. You can make everything from nature from that file ...with that file 80 % have been done on this gallery . Play with vop and Leaf ...Noise its answer .
  2. Nature fun

    nature.hipnc just to say hello and share some stuffs. /cnc_verkstad/ Tesan Srdjan
  3. Nature fun

    Everyone Has His Own Star. (l-system)
  4. play with this (maybe it's this that you want) Houdini 16 noise.hipnc
  5. post .hip file and someone gonna Play on Cd some noise. Just please post your file
  6. Nature fun

    Birdy DODO L-system
  7. Toms "Learning Houdini" Gallery

    @Thomas Helzle ok Thanx
  8. Nature fun

  9. Nature fun

    Homecoming
  10. Toms "Learning Houdini" Gallery

    ojjj i see someone (inspirationeee) niceeeeeeeeeee can you share some hip.. mmm i see that you got insp from my sharing ..can you share your on audio Wave please <3 or i asking for to much ...
  11. Nature fun

    L-system fun
  12. Mystique Ocean

    @Fredrika Learn (du går i skolan) + tokeru.com/cgwiki/?title=Houdini#Instance_with_effector
  13. You just need to post file and someone directly gona help you
  14. Sun Flare

    Do you have file or I must visit your Patreon , you have scene I guess . Mantra? Redshift ? Swarc? Help me to Help you .. you watched chishbak tutorial on Sunflare but something is missing ? .....Share scene...pleaseeee
  15. Calculator a Parabola Curve

    @CinnamonMetal github.com/qLab/qLib
  16. Calculator a Parabola Curve

    Or try to download qLib. I think they have a function ( otl. )
  17. Calculator a Parabola Curve

    search please just feed line with alot points // Convert the umap range from 0-1 to 0-1-0 float curveToHalf( float value; ) { return clamp(value, 0, 0.5) * clamp(fit(value, 0, 1, 1, 0) , 0, 0.5) * 4; } // Complement function float complement( float value; ) { return 1 + (value * -1); } // Main interpolation function float interpolate_curve( float value; string sign; ) { float pi_half = 1.57079632679; value = cos(value * pi_half); if ( sign == "-" ) return 1 + (value * -1); else return value; } // Get user parameters from the UI string sign = ch("sign"); int complement = int(ch("complement")); int curve_half = int(ch("curve_half")); // Create our classic umap attribute ranging over the points from 0-1 float umap = float(@ptnum) / (npoints(@OpInput1) - 1); // Convert the umap range if ( curve_half == 1) umap = curveToHalf(umap); // Do the complement for the umap if ( complement == 1) umap = complement(umap); // Interpolate curve based on the parameters @P.y = interpolate_curve(umap, sign);
  18. Nature fun

    Houdini terrarium.
  19. Nature fun

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  22. Nature fun

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  24. Nature fun

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