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Librarian

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Everything posted by Librarian

  1. error in /physarum-slime-mold

    Salute @flcc Entagma and mxsage
  2. For someone like me that has 16.5 Houdini (old computer can't have 17.5) is it possible to run on the mentioned version. can't figure it out points(group ) and split. (or I just missing something) file from 16.5 physarum_2d_01Error.hipnc entagma https://entagma.com/physarum-slime-mold/
  3. error in /physarum-slime-mold

    Thanx Fred
  4. Bitmap Voxel 3D Printing

    nice https://frederik-de-wilde.com/project/deep-neural-paintings-2/
  5. Bitmap Voxel 3D Printing

    Just post here file that you are interested and I'm gonna post mine process with Houdini, Geomagic and Materialise. OK?
  6. Bitmap Voxel 3D Printing

    MM it's fully possible ... .ply its Best because of the possibility of exporting color.
  7. any tip on how to do this kind of smoke effects?

    https://entagma.com/quick-wind-tunnel/
  8. The Book of Shaders in Houdini Vex

    Hi People! this has a lot of potentials I think sources ---- https://github.com/JosephFiola/BookofShadersHoudiniVex https://thebookofshaders.com Joseph "While Houdini does support GLSL code to render shaders into the viewport, I have not implemented this yet. For now these examples are only visible in the render view using the Ray Tracing render engine." We have examples for 2 and 5 chapters .....if you plug inline-code in CD on Point Vop, you can see everything..and its easy to manipulate.. I am interested to know some process ( Just what to change ) and appreciate help with this. converting rest of some chapters like patterns for example to inline code https://thebookofshaders.com/09/ https://thebookofshaders.com/08/ Thanx
  9. The Book of Shaders in Houdini Vex

    sorry for Chaos inside patt789.hipnc
  10. @luidox nice can you share now the solution
  11. The Book of Shaders in Houdini Vex

    @flcc somehow in mine case it's easier to be creative.. I see better in that creative chaos
  12. The Book of Shaders in Houdini Vex

    Maybe it's useful for someone? just sharing what I have learned. vopS7.hipnc
  13. Textures not showing up on OpenGL render

    use constant material builder sorry for delay.
  14. Textures not showing up on OpenGL render

    no problem ..I have just assigned UV project points on the torus ... it works for me.. Aha OpenGL hm don't have Clue
  15. @luidox What it's your Goal (Achieving what) post some reference, so surely someone gonna help. test4.hipnc
  16. Its there so must be Intentional
  17. @luidox I use this method for mine patterns On CNC machining. You have endless possibilities and different inline code here on the forum. Houdini 16.5 Odex.hipnc
  18. flock system + goals

    combine http://www.tokeru.com/cgwiki/index.php?title=HoudiniCrowd https://www.artstation.com/artwork/VPeab https://vimeo.com/farmfield
  19. @luidox you are just confused Houdini its Mecca for patterns in Vop :p.
  20. Custom Raytracer in COPs

    thanx fully functional on 16.5
  21. Nature fun

    Sooon Yupiiii
  22. Nature fun

    nature.hipnc just to say hello and share some stuffs. /cnc_verkstad/ Tesan Srdjan
  23. resizable pyside widget

    Man thanx for examples on your site
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