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DELTAadmin

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About DELTAadmin

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  1. Center Of Gravity Simulation

    Hi everybody! Could u help me? I have to simulate a the Earth and continental plates sliding on it. Simple faking is not suitable for the job I am specifically entrusted to create a simulation enviroment to this. I have some ideas, but am curious how would u do that? It has to contain the ability to create cracks, to give them a width, and the ability to collide plates which result ridges, mountains. Simple gravity force - I think - is inadequate since it does not allow u to pull material towards the center of gravitation (in nonhoudini apps), it just allow u to use the x and y directions. Thank u -------------------------- Some more details of the job: I feel I can share more infos. Goal: creating a simulation system which could present the ... mainly geological theory. Not plate tectonics, but in the same field, that is how continents formed, how oceanic ridges and trenches formed, giving answers for the shape of the Earth (buckled downward in the western Pacific area ...), how oceanic canyons and land canyons were formed, how layered strata was formed, how fossisls were formed, etc.... The system must have the capability to follow changing driver parameters, as more research shows something new... So it is a very complex system based on a complex theory. It would be great if I (or someone else) would be able to make just a part of it, especially the next ones: 1. The Earth's crust cracks, this crack widens 2. Water erupts from beneth the crust through the cracks, the cracks widen, sediment spreads on the surface of the Earth 3. As the cracks' width reach a certain given amount the underlying crust buckles upward, the plates above this slide away from the rising floor. As the underlying crust are buckling upward the opposite side of the Earth sinks downward. 4. The sliding plates run into resistence, compresses, forming mountains, plateaus, ... Future plan is to make a simulation on the forming of the Grand-Canyon based on this theory. The above detailed simulation is driven by some key parameters: I. The stiffness of the crust, the mass (global average, or local), collision parameters 2. The cracks' widening 3. Time 4. Gravity at least by these.
  2. Houdini 9?

    Ok thanx
  3. Houdini 9?

    can I download houdini 9, what are the prerequisites of doing so, is this a public beta?
  4. Houdini 9?

    http://www.sidefx.com/journal/ Is this page has been hacked?
  5. Houdini Demoreel

    Is there a newer Demoreel for Houdini, and a link to it? Thank u.
  6. http://www.cgchannel.com/news/viewfeature....jsp?newsid=3043 This site says that Houdini 7 public beta is downloadable, but I am not able to find the requested file. Is this version exist?
  7. Water drops on a surface

    Ok, I managed the problem by copying the geometry onto the surface, I needed just a still image, it was ok.
  8. Water drops on a surface

    Hello Houdini users Could u help me again? Could u post me a link or a short description how to make the following effect. I have to do a surface on which waterdrops are running down. Thank u.
  9. How to ewxport to 3d paint package

    The method u mentioned works hand in hand between Houdini and MAxon's BodyPAint v. 2.
  10. How to ewxport to 3d paint package

    Thanx, I'll try this advice
  11. Good morning Houdini users Could u help me? I'd like to paint my models in a 3d paint package (BodyPaint 3D, or DeepPaint 3D), how to do the connection between these apps and Houdini? Thanx
  12. Speeding up

    Thanx for the reply, Locking the node above the present one seems to be the best method, coupled with collapsing into subnetworks, the experimentation'd showed it.
  13. Speeding up

    Meanwhile I have found a would-be solution, I will experince with it. 1. Method: Lock the node above the present one, itt will cook everything and save that to this node. 2.Delete History saves all previous nodes into the now activated node. Other advices?
  14. Speeding up

    Good morning, could anyone of u help me in this issue: I am loosing speed, when the modeling progress requires more nodes to attach. Is there any trick on how to cook the nodes, or how to hybernate the nodes which doesn't require more work on themselves? I've tryed saving geometry to disc, and reloading that into the network, or collapsing the nodes mentioned into a subnetwork, but after a point these can not help. I work on a full figure, a statute, with much detail, It contains about 16000 vertices, but now the workflow is slowing. Thanx for your help.
  15. Rigid Body Tutorials

    There is a Techimage tutorial and downloadable files for animating a branch which hits the wall and the bricks fall
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