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LaidlawFX

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LaidlawFX last won the day on August 13

LaidlawFX had the most liked content!

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About LaidlawFX

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    Houdini Master
  • Birthday 02/23/1985

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    http://LaidlawFX.com

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  • Name
    Ben
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    Bordeaux, France
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    Getting away from the computer
  1. Is there a difference between using geoself() or int 0?

    In vex shader writing it would not work either. I believe only in the context of vex wrangles does the integers values work.
  2. Setting $HOME location elsewhere

    Hello Tosh, Welcome to the forum. I'm guessing you are in France too. So I would hate to say I would recommend for you to remove the special character from your $HOME variable. Which means that if your user name contains C:\Users\usérnamé (on windows) to change your username to an e without accent. Hopefully you do not take this personal as I'm guessing the variable is your name. I actually converted my french install to windows for some of these reason to work easily with Houdini. You can send in a RFE to SESI to handle letters with accent in them, or to present the user with a warning prior to crash about this. However as most programming does not take into account accents I do not know how they could make enough exceptions to handle it, as it's a more pervasive programming issue. As far as work around. Try setting HOUDINI_USER_PREF_DIR help and link below this will explain it. Plus a post about someone else went through the same issue. Good Luck http://www.sidefx.com/docs/houdini/ref/env.html https://www.sidefx.com/forum/topic/37975/?page=1#post-173517 HOUDINI_USER_PREF_DIR The directory to store user preference files. The value of this variable must include the substring __HVER__, which will be replaced at run time with the current MAJOR.MINOR version string. On Windows and Linux, this defaults to the expanded value of $HOME/houdini__HVER__. On Mac OSX, it will also use this default if the directory exists, else it uses the expanded value of $HOME/Library/Preferences/houdini/__HVER__.
  3. Houdini 17 Wishlist

    I'll spin up a wish list for 18 when they officially announced the launch date of Houdini 17. There has been some hurt feeling on the timing of the creation of the wish list in the past. Also until they officially announce we do not know what features are actually included, and or cut from this next version. The same reasons we do not do a wish list for a .1, .5 or other build. We only had a single 14.0 no 14.5, and a 9.1 and 9.5. While, yes, it is true there is a general degradation of a wish list the closer to release it is, you don't want to necessarily jump the gun. Also as always. This is a wish list unaffiliated with Houdini support services. Even if there are bunch of them on here, lol. If you want to make actual Request for Feature Enhancements(RFEs), or submit BUGs please contact through your company support, or use the online submission process https://www.sidefx.com/bugs/submit/ The wish list is more for rants, and collaboration of ideas. Comments on the list do not have a direct causality to changes in Houdini, but there is a strong argument for indirect causality. As the more official requests from companies get in with common interest, the more likely a request will happen (besides the insane request ;).
  4. Houdini 17 Wishlist

  5. Use hscript to set linux variable

    My new best friend as of late. https://docs.microsoft.com/en-us/sysinternals/downloads/process-explorer When you click on a process in the properties you can see the environment variables for that process and level. It shows what symek is talking about about inheritance.
  6. Houdini 17 Wishlist

    -n flag when launching
  7. Shipping a hard drive is very traditional. DHL overnight shipping could be a more straightforward approach, time efficient, and probably cheaper approach(Hard Drive + DHL to which you can clearly line item the bill to the client). Plus you can include all the assets and files. Very 90s and 00s approach to handling data. Just remember if you are going to render online; you need to upload all the data, process it, and make sure it is received by the client correctly i.e. no processing errors. This can be time consuming and depending on how much you bill yourself costly, plus you need to be aware of how much the client is going to be flexible if the processing gets messed up. It cost a lot more money if you screw up rendering on a cloud, than at home. Grid Market is a good business, just need to pay attention to the economics of the situation. I take it remoting into their farm so you can monitor a new render on their machines is out of the question? If you are going to send files to an online cloud you could just go directly to their farm.
  8. Houdini 17 Wishlist

    Lol, just having a bit of fun
  9. Houdini 17 Wishlist

    Skynet... ?
  10. Houdini 17 Wishlist

    ... just add that in there at the end... no big thing
  11. Houdini 17 Wishlist

    In this regard I agree on this. This is the Katana realm. While you can make Houdini Obj network work like this with a bit of a pipeline team, it be better if it came out of the box a little more fleshed out. This is actually a known series of RFEs.
  12. Replacing Houdini Ground Plane In UE4

    It depends on what is triggering the animation, as an example see the forum post below. https://answers.unrealengine.com/questions/556925/animating-fbx-on-trigger.html You may want to use the Texture Vertex Animation for something a bit more perform-ant. It's a shader that you will need to trigger though instead.
  13. Use hscript to set linux variable

    Yeah I migrated from hscript and perl a few years ago. I still don't know why I learned perl... But pipelines are so much more immensely easier to write now. Stack overflow is my hero. Good Luck Sir!
  14. Trying to export whitewater to Unity Editor (alembic)

    You should really use the Vertex Animation exporter with a soft body export. Alembic will not be file size optimized at run time. Points are not rendered in Unity by default. You would need to make your own custom render option to do it. There are some tutorials for that. However, using the vertex animation tool set to sprite mode for the particles would be a better option too. More optimized and efficient.
  15. Replacing Houdini Ground Plane In UE4

    The groundplane dop allows you to point to a sop geometry. Make sure you look at the collision geometry though, as if the terrain is complex it may not reproduce it 100% with out adjusting the values.
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