-
Content count
544 -
Donations
0.00 CAD -
Joined
-
Last visited
-
Days Won
9
dyei nightmare last won the day on August 12 2017
dyei nightmare had the most liked content!
Community Reputation
4 NeutralAbout dyei nightmare
-
Rank
Houdini Master
- Birthday 09/30/1981
Personal Information
-
Name
arturo
-
Location
León México
-
Interests
Film Making
-
could it be at distance?
-
ah i just got it, its "pointing" at the position, rather than mirroring it.
-
exactly how does argsort() evaluate? the help says that it can take an array of any class type, but it seems that it only takes integers and the enumeration does not always occur as expected. argsort.hip
-
weighted quads or circles into a shape.
dyei nightmare replied to dyei nightmare's topic in General Houdini Questions
ah! found it -
whats the algorithm to do something like this, that effect where cubes or circles fits a fixed area while they are rescaled by the weight of each element? have u seen it? more than anything is the fact that every element fits weights to be proportional to the whole shape.
-
hahaah i just remember that the rbd material does the same thing hahahahahahahahah but in a rounded object case i will look into it in a spare time
-
this is an start break.hip
-
it all depends on which are your goals, if you just want to do the look, use that same texture as displacement, if you want a breakable surface, you should go for those city patterns out there and extrude it, ill do an example
-
Difference between Ce (Color Emission) pass and the Combined Emission Pass?
dyei nightmare replied to KavinduMathish's topic in Lighting & Rendering
just do the tests... i guess is almost the same. combined emission should be the source plus lit surfaces, direct + indirect sounds like is almost the same, is just matter of testing which pass serves better your compositing goals and the look you are looking for