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dyei nightmare

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dyei nightmare last won the day on August 12 2017

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About dyei nightmare

  • Rank
    Houdini Master
  • Birthday 09/30/1981

Personal Information

  • Name
    arturo
  • Location
    León México
  • Interests
    Film Making

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  1. Fulltime FX TD - Storm Studios

    could it be at distance?
  2. exactly how does argsort() evaluate?

    ah i just got it, its "pointing" at the position, rather than mirroring it.
  3. exactly how does argsort() evaluate?

    exactly how does argsort() evaluate? the help says that it can take an array of any class type, but it seems that it only takes integers and the enumeration does not always occur as expected. argsort.hip
  4. weighted quads or circles into a shape.

    ah! found it
  5. whats the algorithm to do something like this, that effect where cubes or circles fits a fixed area while they are rescaled by the weight of each element? have u seen it? more than anything is the fact that every element fits weights to be proportional to the whole shape.
  6. parametric old ceramic

    hahaah i just remember that the rbd material does the same thing hahahahahahahahah but in a rounded object case i will look into it in a spare time
  7. parametric old ceramic

    this is an start break.hip
  8. parametric old ceramic

    it all depends on which are your goals, if you just want to do the look, use that same texture as displacement, if you want a breakable surface, you should go for those city patterns out there and extrude it, ill do an example
  9. just do the tests... i guess is almost the same. combined emission should be the source plus lit surfaces, direct + indirect sounds like is almost the same, is just matter of testing which pass serves better your compositing goals and the look you are looking for
  10. Arturo Valle's Artwork

  11. Arturo Valle's Artwork

  12. Arturo Valle's Artwork

  13. Arturo Valle's Artwork

  14. Arturo Valle's Artwork

  15. Arturo Valle's Artwork

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