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dyei nightmare

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Everything posted by dyei nightmare

  1. Behind the wall...

    a shot i recently finished for a personal project
  2. Behind the wall...

    hahahahah yes you are right
  3. Wip: Neurons :)

    thanks
  4. optix denoiser options??

    btw what i mean by options is some aditional comand, because by default houdini sets an "-albedo basecolor" option, i ve seen that clarisse renderer have some manual options like -strenght, but i cant find what options houdini implementations gives to the user
  5. infection system by connectivity

    whassap, today i am on intersting quest, i have to make a variation of a pcloud infection system, but it has to fullfill an interesting condition, has to be per class, i mean, each node gets infected only if a neighbour belongs to another set of conected nodes and that set or class must have all their nodes infected, and a set or class could be a piece of fracture... do you know if there is something like this out there? if not, i will write that code
  6. Wip: Neurons :)

    shader
  7. Flip stick on surface per object

    thanks, what i did at the end is a flip with a sop solver chasing a pcloud
  8. gas stick on collision strange behaviors....

    this is the situation, whats the correct way to make this sticky field to work? sticky_for_od.hip
  9. gas stick on collision strange behaviors....

    wassap... im having some troubles with this feature, im colliding a flip with a fractured gemoetry, and im using stick on collision, but if the particle separation is less than .01, like .005 the flip gets atrracted to the whole geometry ignoring collisions at all, i guess i can fix this with the control field where you can decide what is sticky and what is not, but how do you set up this control field? what i have done is: create a sticky float volume field with values of 1 and 0 with rasterize volume from attributes... ( is this right?) and reference that field in the control field, but it isnt working, so, what considerantions are needed to make this control field to work? btw, i have to say that im using bullet style and a RBD object, the fractured geometry is acting as static collision object, it a simulated cache bgeo
  10. Flip stick on surface per object

    ahhhh i need this!!! but where is the topic? it isnt anymore??
  11. Sticky Fluid Setup (pressed F1)

    what about increasing substeps, do you tested it? i will btw
  12. vellum hair strange behavior

    thanks!!! how do you know that!!
  13. vellum hair strange behavior

    im having this strange behavior in vellum, i could expect a hair behavior like... ...hair? but not, im having like some floating strands pushed by unknow velocity, comming from nowhere, changing mass doesnt work, neither popdrag, im isolating the situation, also, ¿why it gives a jagged strings? thats also unexpected, what i want is a behavior more like ropes. vellum_for_od.hip
  14. vellum hair strange behavior

    yes! it does! how do you knew that??? also i wanna ask you if you know if the constrained grouped points are following an animated surface, their rest position is also animated? are there any rest position in vellum hairs to set up? how can be overriden a rest position in vellum hair?
  15. 'Dart throwing' algorithm

    no, not always, it really depends on what do you want to do, some strats doesnt works on some cases, in a complex project it just complicates everything. the darth throw is still important!
  16. vellum hair break [SOLVED]

    hahahahaha i wanted to break the wires but a lot of wires with some ofsets, but the convert line was messing up it, what i did was applying convert line before copying lines, i mean, breaking multiple lines at offseted time
  17. vellum hair break [SOLVED]

    look at this file vellum_break.hip
  18. vellum hair break [SOLVED]

    thats why i say vellum is esotheric, when i add the convert line in many curves conected to vellum i get a very erratic results
  19. vellum hair break [SOLVED]

    but why?, why the rest lenght added by that makes a diference??? because it compares the break attr vs rest lenght or what?
  20. Finite Element Solver vs Vellum Solver

    im on this right now, and i can say that, in a real world "battlefield" FEM is resolving all that i want, very clean logic, very stable, vellum is still esoteric and a mistery...
  21. ¿breaking vellum wires, which parameter?

    yeah, its done! blast.mp4
  22. ¿breaking vellum wires, which parameter?

    just that, ¿which parameter gives you the ability of breaking vellum wires by tension? exactly like the spider web in the houdini promo
  23. Why is Mantra so Slow

    15 seconds in my computer with diffuse limit of 2 but lets be honest, mantra is not as fast as redshift, but matra is a "secure" renderer, but now that we have a denoiser, i have more fait on this, ive seen mantra and redshift on the "battlefield" i can see the benefits of one and other.
  24. Lockheed Martin

    hahahahaha this is overhelming, lockheed martin hiring houdini artist??? this is like the nasa hiring blender artists... ive heard they have secret hiperadvanced technology not seen yet by the humand kind.. they are so advanced that is hard to think that they want to do some misile trails for animation hahaha
  25. Venom!

    hello i really dont remember how i made it but seeing it again, for sure i made it with some noisy paterns in moving points
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