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Everything posted by dyei nightmare
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thanks lets see
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how do you make vellum grains and flip fluids interact? i have a grain set up and i need it to interact with a flip fluid tank, but right now it just ignores it, clearly is not that simple, mutual relationship on merge and feedbackscale: 1 does absolutelly nothing, how could you make it interact?
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what vex functions do we have to solve 1st grade equations? we have an arsenal in geometry functions but what about solving equations? lets also see what kind of art we can create in this matter.
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what vex functions do we have to solve 1st grade equations? we have an arsenal in geometry functions but what about solving equations? lets also see what kind of art we can create in this matter.
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im interested in a freelance work!
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thanks!
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could it be at distance?
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exactly how does argsort() evaluate? the help says that it can take an array of any class type, but it seems that it only takes integers and the enumeration does not always occur as expected. argsort.hip
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weighted quads or circles into a shape.
dyei nightmare replied to dyei nightmare's topic in General Houdini Questions
ah! found it -
whats the algorithm to do something like this, that effect where cubes or circles fits a fixed area while they are rescaled by the weight of each element? have u seen it? more than anything is the fact that every element fits weights to be proportional to the whole shape.
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hahaah i just remember that the rbd material does the same thing hahahahahahahahah but in a rounded object case i will look into it in a spare time
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this is an start break.hip
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it all depends on which are your goals, if you just want to do the look, use that same texture as displacement, if you want a breakable surface, you should go for those city patterns out there and extrude it, ill do an example
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