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Posts posted by chica

  1. Thanks a lot for the reply. In fact I am using a particle system to drive the smoke simulation with using point velocity. I still haven't managed to transfer the color to the volume. What is the process at the sop level to transfer the cd attributes from particles to the volume? Any chance of any example files?

  2. Hello,

    I want to color a smoke volume with a ramp. The way i want the ramp to appear is based to the time the smoke exists in the scene. To make it more clear, I want to do something similar like in particles, where you would color them based on the $LIFE attribute. I am using the billowy smoke shader.

    sub-question: how can u use displacement for the billowy smoke?

    Thanks a lot in advance.

  3. Hello guys,

    Thank you very much for the ideas and the material supplied. It is very usefull! Both the python scripts are great and give great knowledge. My problem is solved but apart from that I got some python ideas which is even better. It felt like a silly question to me, but I thought that someone else might have had the same problem. Thanks a lot once again.

  4. thanx again, just a last question: if i want to animate the points, i have to press q everytime i select a new point to get the controllers for it. that creates a new node (ex softTransform) everytime i do it which i then can key frame. The question is: if i have 10 points on the curve how can i just have 10 softTransorms instead of as many as i press the q to change back-and-forth?

  5. Hello,

    I want to animate a geometry (ex. a water pipe) using a curve as the driving motion. My idea was to create a curve and make it as a wire deformer for the pipe. The idea works, but the problem is, that now i cannot animate the points on the curve so as to animate the pipe. Do you have any suggestions, any ideas or is it something i am missing here? Thanks a lot in advance.