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Everything posted by chica

  1. Color smoke with a ramp

    Hello, I want to color a smoke volume with a ramp. The way i want the ramp to appear is based to the time the smoke exists in the scene. To make it more clear, I want to do something similar like in particles, where you would color them based on the $LIFE attribute. I am using the billowy smoke shader. sub-question: how can u use displacement for the billowy smoke? Thanks a lot in advance.
  2. Color smoke with a ramp

    Thanks a lot for the reply. In fact I am using a particle system to drive the smoke simulation with using point velocity. I still haven't managed to transfer the color to the volume. What is the process at the sop level to transfer the cd attributes from particles to the volume? Any chance of any example files?
  3. Hello, I am pretty sure that this topic has been discussed before, but I couldn't find anything so far so I thought i should ask. So, how can i soften the raytrace shadows generated by a spot light? Thanks a lot guys in advance.
  4. Soft Raytraced shadows

    Thanks a lot guys. I saw in the forums about the blur shadows shader but I didn't know that you had to add it from the rendering parameters. Once again thanks!
  5. Hello, I want to animate a geometry (ex. a water pipe) using a curve as the driving motion. My idea was to create a curve and make it as a wire deformer for the pipe. The idea works, but the problem is, that now i cannot animate the points on the curve so as to animate the pipe. Do you have any suggestions, any ideas or is it something i am missing here? Thanks a lot in advance.
  6. How to animate curve points

    Hello guys, Thank you very much for the ideas and the material supplied. It is very usefull! Both the python scripts are great and give great knowledge. My problem is solved but apart from that I got some python ideas which is even better. It felt like a silly question to me, but I thought that someone else might have had the same problem. Thanks a lot once again.
  7. How to animate curve points

    thanx again, just a last question: if i want to animate the points, i have to press q everytime i select a new point to get the controllers for it. that creates a new node (ex softTransform) everytime i do it which i then can key frame. The question is: if i have 10 points on the curve how can i just have 10 softTransorms instead of as many as i press the q to change back-and-forth?
  8. How to animate curve points

    thanks a lot fred. I would really appreciate if you could tell me if there is any way to animate the points in a curve... so as to animate a curve actually.