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soomld

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About soomld

  • Rank
    Peon

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  • Website URL
    http://www.danielsoo.com

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  • Name
    Daniel
  • Location
    Los Angeles
  • Interests
    Fx
  1. Cloth arbitrary vel field

    I managed to bring in my vel field from outside by using a smoke object then a merge with the cloth inside dops. Under the "External Velocity Field" in the cloth object I entered "vel"
  2. thanks! literally banging my head on the desk haha
  3. update: calling in fbx load as agent primitive sop then exporting as .bclips seems to work in merging the clips to a single agent!
  4. Hey All, I just have a crowd workflow question. so I have bunch of fbx files with different animations and I have been loading them in with Houdini 15.5 agent node fbx load feature (https://vimeo.com/181696549). It is really fast and clean however, I have to use multiple agent nodes to load my fbxs' in and Houdini is recognizing it as multiple agents but it should a single agent with multiple clips. Is there a way to merge all of the fbx load to a single agent or is post export .bclips will be the only way?
  5. Clouds interaction with geometry

    Hi all, I was wondering what is the workflow is like for having geometry interact with clouds. Currently I am using a volume sop/vop to build my clouds and using the smoke solver for the rbd to interact. Am I on the right track?
  6. Hi all, I have been learning to use bullet sim for the past few weeks and was trying to add thickness for my breaking teapot. I have unchecked "Create Inside Surface" at the Voronoi fracture node to remove the insides, but currently the surfaces are paper thin. I have tried all the extrude nodes, but my surface points seem to get wonky. I am also wondering if there is an effective way to auto freeze the small pieces from rolling around, I have tried some solutions from the forum but it haven't completely stopped it. I am guessing it is a drawback for using bullet sim or I shouldn't be cracking the geometry into really small pieces. I have attached a picture and file too Thank you! voronoi_v002.hipnc
  7. Pyro FX Render

    Thanks for the reply Daniel and Jonathan, I tried the solutions but I'm still having no luck. >< I tried opening my frame sequence in fcheck and it colours seems fine. Oh, I just tried to ignore alpha in the Interpret footage in AE, the colours is back. Is there some alpha settings I'm missing in Houdini?
  8. Pyro FX Render

    Hey, When I render my Pyrofx scene the colours look fantastic in the MPlay window, but when I output the frame and bring it to After Effects for composite the color info seems to be gone and some parts gets transparent. I tried different format such as targa and tiff and also tried 8bit and 16bit but still the same. I been searching for solution in OD force forum and houdini forum but cant seem to find anyone else having this problem. Do you know what have I done wrong here? Thanks
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