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blackpixel last won the day on June 21 2016

blackpixel had the most liked content!

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About blackpixel

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    Mariusz Wesierski
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  1. FMX is back in town in and we'll have our Stuttgart HUG meetup + od-lunch on Wed May 1 during the FMX lunch break at 1pm. Location: Restaurant “Logo” inside the “Haus der Wirtschaft” at the FMX - We booked a table for 20 people. ( You don't need a FMX ticket for the restaurant area ) Meetup Event: https://www.meetup.com/Stuttgart-Houdini-User-Group-STHUG/events/260937509/ Big thanks to @Oliver Markowski for helping out setting this up! See you there!
  2. copy paste licenses?

    You have to return the license in order to install it on a different machine, since your server name and code are different.
  3. fmx 2017 // Houdini od-lunch // Wed May 3

    Nice. Will see you guys there!
  4. synchronizing two mplay (flipbook) sessions

    You can have them both in the same mplay Simply create a new sequence and change the layout in the "View" menu. With a 4x4 layout you can have up to 16 sequences at once.
  5. Houdini reaction diffusion

    Don't forget the watermarks on his videos. Watermarks are very important, so people don't steal your stuff! @Amin CGI This behaviour will get you nowhere really. When you just take what other people do and sell it as your own, then you have learned nothing at all. Sure, you have some nice sequences for your reel, but any senior houdini artist will notice if you know what you are talking about when you start working in a company, or even during the first interview. So in the long run, the joke is on you
  6. where is the main vop output???

    That's what pop groups are for You could even write @age>3 in the group field of your drag. pop_groups.hip
  7. Exporting attributes to 3DS Max

    We ran into the same problem yesterday. We needed Material IDs for fractured geometry that needed to be OBJ. Our workaround was to simply offset the UVs for each ID by 1 in U direction. So matID 1 was 0-1, matID 2 was 1-2 etc. Then in Max we ran a simple script to assign Material IDs based on the mapping position of each face: ( with redraw off ( undo on for obj in selection do ( int_uvfaces = polyop.getNumMapFaces obj 1 for i = 1 to int_uvfaces do ( arr_uvverts = polyop.getMapFace obj 1 i pos_vert = polyop.getMapVert obj 1 arr_uvverts[1] int_ID = pos_vert[1] as integer + 1 polyop.setFaceMatID obj i int_ID ) print ( obj.name + " done" ) ) ) ) HouMaxMatIDs.hip