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Mzigaib last won the day on September 23 2019

Mzigaib had the most liked content!

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About Mzigaib

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  1. Hi! Anyone knows if it is possible to do that in TOPs I mean render multiple frames at once, I try to do that but I get errors. Thanks.
  2. Rotating uv tile

    This so useful that it should be incorporated in Houdini.
  3. Rotating uv tile

    Yeah I am aware of texture bombing I was hoping that someone knew a simpler way to just rotate the udims independently like Andrew does in Blender. Thanks for the tip thou.
  4. Rotating uv tile

    That is really cool Konstantin thanks for that! Can you tell if there is also a easy way to do that regardless of the surface division like in a single poly plane like this - Rotate uv tile blender tutorial Thanks.
  5. Hi, I am looking for a workflow where I could mix alembic animation for the skeleton and use it to drive a static muscle model, I tried to use the "tissue system" but no success I am also trying to use instead of a FEM a vellum simulation which is way faster so no build in tool to do that as far as I know so I am stuck on how to "stick" my static muscle model to my skeleton animation cache properly, any tips? Thanks!
  6. COPS - Merging nodes not combined ?

    I suggest to use the layer COP in this case.
  7. I am using the Houdini hair tools to groom a character and I hit a wall where I need have my skin groups transferred to my guides where Houdini doesn't do that by default, let me know if I am wrong, if I use a group transfer SOP it takes a lot of time with a large amount of guides, shouldn't the guides inherit the skin groups by default? Is there a efficient way to do it? I hope I am making sense. Thanks in advance.
  8. Thank you so much for your time to explain me that I am totally gona try that, I didn't know that phm() module. I'll let you know what I got. Thanks again!
  9. I think the right question should be how do I access the menu module script from a command button, everywhere I look just explain how to do that If I want to access the module in a digital asset which I think it is not the case.
  10. I have my function on my ordered menu list: import os def listDirs(check): result = [] houDir = os.listdir(hou.getenv('JOB')+'/houdini') if check==1: for dir in houDir: result+=[dir,dir] return result else: result=["Nothing","Nothing"] return result return listDirs(check) I want my button on the same node to pass a value '1' to my 'check' variable in that function, how do I do that? I did try on a callback button: hou.pwd().parm('dirList').listDirs(1) But it didn't work, what am I missing? Thanks.
  11. I have a simple ordered menu that have python script that has a variable 'check', I want that a button on the same node changes the value of this variable, with hscript I just put 'set -p check=1' on the callback script and I can access this variable on my menu's script, how do I do that with python? I hope that makes sense. Thanks.
  12. Check if directory exists with hscript

    Yes I don't use phyton, but thanks anyway.
  13. Check if directory exists with hscript

    I found a way: # Check if directory exists set check='' foreach dir(`system(" if [ -d 'your_directory_path_or_not' ];then echo 'yes';else echo 'not';fi")`) if (`strmatch($dir,"not")`==1) set check = 'Not Found' else set check = 'Found' endif end message $check But if anyone have a better and more elegant way let me know. Thanks.