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Everything posted by Fattak

  1. Hi, I've not compiled an HDK plugin in a while. I'm trying to compile HDK plugins for H16.6 now, and I notice that there's a new scheme to access parameters. I can't find any documentation on how to create these new *.proto.h headers that are now required. Could anyone point me to documentation on this, if it's available. I'm using SCons to build my plugins. Here's where I'm stuck: SOP_Star.C:34:28: fatal error: SOP_Star.proto.h: No such file or directory compilation terminated. Compile failed Thanks in advance for the pointers.
  2. Yup, thank you ... Houdini also ships with a python script that does this, generate_proto.py which is also called by the cmake build. Thank you
  3. I've got a very basic and standard setup for a sphere moving through a rectangular container half filled with water. All other settings being the same, when I vary particle separation, the simulation changes significantly. It looks like the collision velocities increase with increase in resolution, as demonstrated in the images below. Velocity Type: Point Collision Type: Volume Collusion Velocities: Point Smoothing: 0 (i.e., Purely FLIP) Ignore Mass of particles: True Particle Separation: 0.2 Particle Separation: 0.1 Particle Separation: 0.05 As you can see ... the high the resolution, the more "reds" there are in the velocity field. I think this is causing the significant change in simulation results across different resolutions. Any ideas why this happens? or how I might work around it?
  4. Hey I'm trying to setup my Eclipse CDT for houdini plugins but I can't seem to get GDB working with Elcipse CDT. Eclipse will not halt at any of my breakpoints. Does anyone out there have any idea on how to integrate gdb with the eclipse CDT so that I might attach to a process (houdini) and debug a dso that it dynamically loads? I read somewhere that this is not yet possible through the eclipse GUI ... is this true? Cheers! Dhruva