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dulo last won the day on November 23 2015
dulo had the most liked content!
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12 GoodAbout dulo
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Peon
- Birthday 07/14/1975
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Website URL
http://www.woogieworks.at
Personal Information
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Name
martin
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Location
austria
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Interests
CG, FX, Software Development
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Can you point me to this example file ? I could not find it ..
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Really interesting presentation of a paper about Multiple-Scattering Microfacet BSDFs
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- disney
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Anyone here using Houdini on huge core count machines?
dulo replied to Kardonn's topic in General Houdini Questions
I am using a 64 Core opteron system with 256Gig of ram. Its great for rendering which really scales very well, but but simulation and cooking seldom uses more than 20% of CPU. Rendering most of the time goes up to 98% .. but sops , pops, ... not so much .. ( at least with H14. had no time to play with H15 till now .. ) -
Just solved the problem by using and object merging the vdb from the glass object instead of doing the vdb conversion inside of the fluid geo.
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Hi I have altered the HIP file this thread provided to move the collision glass around. My question is: Can I avoid rebuilding the VDB of the glass in each frame ? Can I just transform the VDB from frame 1 to match the movement ? The shape of the glass doesnt change so I would guess that it should be possible. fluidGlass.hip
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Interesting. I really didn't know about this option.Does it generate intermediate polygons or does it really render the isosurface? Thanks for the tip !
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I guess something like sdf surface rendering in 3dcoat would be the way to go .. else you would have to have insanely highres volumes ..
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Very nice indeed !! You pan on building an orbolt asset ?
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Of course I could try to fake it, by emitting air bubbles at the opening of the bottle and add a rotational force inside of the bottle and add a pulsating force which holds back the fluid from time to time to allow air to flow back into the bottle, but I wondered if this could be possible to simulate in houdini ..
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Has someone an Idea how to simulate the backflow of air in a bottle which gets poured out ? Do I have to create some kind of airfield inside and around the bottle ? Has someone already implemented that kind of effect ?
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Maybe everybody except me already knew, but I was really surprised when I realized that it was possible to copy node networks from one instance of houdini into another with ctrl-c ctrl-v !! Just wanted to let the world know about this fascinating feature ;-)
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Seems to work now. Was the Root Object set directly to the export object .. thanks a lot !
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I just want to write one transforming object ( wire simulation ) into an alembic file to use it as vertex cache in lightwave. I always get some weird message about the object not being in the same object network .. look at the screenshot. What does this message mean and what can I do about it ??
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If a node fails to cook I get this nice error message with middle mouse click on the affected node. How can I copy this error message into clipboard, or how can I get those messages into a log file or an email ??