Jump to content

TopNub

Members
  • Content count

    56
  • Donations

    0.00 CAD 
  • Joined

  • Last visited

Everything posted by TopNub

  1. Guys, I need help with long hair! Hair does not follow through guides. Someone understands? All the details in the picture! HIP and OBJ: long_hair.zip
  2. LONG HAIR does not follow guides.

    So. How to convert this mash to curves for use as guides? http://dropmefiles.com/ZhGnU
  3. Why hair grow? - windforce DOP

    What hair does not grow? Standard sphere, Add Fur and Add Dynamics from Fur shelve. At the end of the dynamics the standard windforce dop. Why is this happening and how to stop the growth? Something trail SOP in guides, huh? http://youtu.be/Qr-2cM2vtrc simple_sphere_fur_bug_01.hipnc
  4. Why hair grow? - windforce DOP

    correct time for such a hardware?
  5. Why hair grow? - windforce DOP

    Really?! Show me with my project PLEASE
  6. Why hair grow? - windforce DOP

    Guys, what I'm confused at all. That Elasticity to do? As if I did not change - these problems are not cleaned. Remove hands after the cache is not an option, they are very different places appear. teapot_fur_015_character_fur.hipnc dance_balet_264F.abc.zip
  7. Why hair grow? - windforce DOP

    ну нате
  8. Hello! I did a small animation test with simple transformations by noise node. But for fur simulation I need the object to remain resting at first frames . How do I change the channels? teapot_anim.hipnc
  9. Hello! I'm a little confused with my license. --- There are some questions: 1. What's going on? see picture! What does Access Mode: LOCKED ? Why is locked? What does Access Mode: LAL? How to return all of these licenses for new computer? Or How to clean this list? 2. Can I use a key of Houdini Apprentice HD, that I purchased for 12 version in 13 release?
  10. Learning microsolvers

    Hello. I was not very happy with the flame of a standard tool from the shelf. This tool is too complex and slow and not flexible. Maybe I'm doing something wrong (though I work with Pyro a month now) but I did not get much to vary the behavior of solver and shader. I would like to start studying microsolvers to create a tool for the my fire. Please give here the development of fire made based on the pyro, or instead of, but not as complicated as the pyro, so I had to start learning microsolvers Thanks!
  11. Is there a way to see the glass shader transparency so it is possible to see behind it?
  12. Glass shatter

    Hello everybody! Please help me with an assignment. I got a bullet that must brake glass, vase and go through them. I have four problems: 1) I can't make a partition of glass so it looks like a real broken glass. I found a small example in this forum, where the points are taken on the basis of a circular spline, but it still does not look like a real glass. Look at the pictures. There is an idea to set points directly on the picture, but I want this system like Asset, which does something similar. 2) The second problem is the lack of strength of impact of the bullet. Usually I have it only passes through the first layer of glass and then stuck in a vase. How to make a shot powerful enough so the bullet flew through all the objects as real? 3) The third problem: Both the glass and the vase, are gotten broken where the bullet gets them. But when big pieces of glass fall on the ground they don't break to smaller pieces. If I just add the number of points for the Voronoy, then in the simulation they all break in the first frame. How can I make the large pieces to break not only in the air, but also then they contact with the ground and other pieces. Got any ideas? 4) The last issue - I do not understand how to translate all of this simulation to 400 FPS. If I'm just translating, then the bullet looses speed and it doesn't pass through the glass. How should I do this? Should I do through DOP or other method in SOP? Thank you very much for your help! Sorry if I ask stupid questions, I didn't work much with RBD. glass_crash_v02.mov vase_03.hipnc vase from: http://www.turbosquid.com/3d-models/vase-3d-model/516091
  13. I have growing color_mix attribute in mesh. How to create point group by this attribute for painting or create a metaballs of it? Or metaballs can be created from the attribute, and I did not go the right path?
  14. If I choose the shader in the node material, Houdini falls. This is so to speak interferes with work This problem is solved now? Mac OS Lion, Houdini 12. Ilya.
  15. hi I try to run my first cloud rendering After filling in all the settings I get the error: An error occurred running a Python dialog callback Traceback (most recent call last): File "/Library/Frameworks/Houdini.framework/Versions/11.1.118/Resources/houdini/python2.6libs/cloud.py", line 627, in <lambda> lambda:_onCloseSetUpCloudDialog(dialogs)) File "/Library/Frameworks/Houdini.framework/Versions/11.1.118/Resources/houdini/python2.6libs/cloud.py", line 656, in _onCloseSetUpCloudDialog access_key_id, secret_access_key, _getRegionForConnectionTests()) File "/Library/Frameworks/Houdini.framework/Versions/11.1.118/Resources/houdini/python2.6libs/cloud.py", line 121, in setAccessKeyAndGetError zones = connection.describe_availability_zones() File "/Library/Frameworks/Houdini.framework/Versions/11.1.118/Resources/houdini/python2.6libs/EC2.py", line 121, in describe_availability_zones return DescribeAvailabilityZonesResponse(self.make_request("DescribeAvailabilityZones", params)) File "/Library/Frameworks/Houdini.framework/Versions/11.1.118/Resources/houdini/python2.6libs/EC2.py", line 511, in make_request self.connection.request("GET", "/%s" % path, data, headers) File "/usr/lib/python2.6/httplib.py", line 914, in request self._send_request(method, url, body, headers) File "/usr/lib/python2.6/httplib.py", line 951, in _send_request self.endheaders() File "/usr/lib/python2.6/httplib.py", line 908, in endheaders self._send_output() File "/usr/lib/python2.6/httplib.py", line 780, in _send_output self.send(msg) File "/usr/lib/python2.6/httplib.py", line 739, in send self.connect() File "/usr/lib/python2.6/httplib.py", line 1112, in connect sock = socket.create_connection((self.host, self.port), self.timeout) File "/usr/lib/python2.6/socket.py", line 561, in create_connection raise error, msg error: [Errno 64] Host is down If I understand correctly I am missing some Pythonic libraries for the cloud. Right? Where to find them? Please help. P.S. I use Mac OS Lion
  16. don't save cloud preferences

    Maybe I'm not exactly put it. After starting the renderer, the browser does not appear and does not show task manager. Can you help with anything? And how to read log file? home-imac:Resources gilmanov$ sudo find /var/folders -name cloudsubmit.log Password: /var/folders/_h/77hc07t54pd2pvwnj1rcnkh80000gn/T/cloudsubmit.log
  17. don't save cloud preferences

    Ok. I get it. The problem was the antivirus. But now I get this error: However, I went through all the steps in this guide http://www.sidefx.com/images/stories/news/HQueue_Cloud/hqueue_cloud_guide_09nov12.pdf , and Amazon has received $2 from my credit card. What is the problem? upd so..., well, another dollar because the session has ended. OK, understood, understood. I think it works, but my browser does not show me this, I do not see Process
  18. Voronoi - dynamic - location based fracture (WIP)

    ford77, Thank you. The entire simulation is 7GB. But the caching time has not changed. My simple scene below: zavod_fire_08_bgeossim_odforce.hip
  19. Voronoi - dynamic - location based fracture (WIP)

    Hi All! I have a large box, a broken by Voronoi. I throw it into another box. Count 72000 polygons. The simulation lasts many hours, and 190 frames = 102 Gb. Is this normal? Are there any methods to optimize? Are there any faster simulate engines? Please help. I have no experience with RBD DOP network. networks: video: stone_new.mov files for the flipbook. sim loaded from disk 2 hour
  20. hi i have simple scene from pq lesson about sop solver and very long tube. how to add speed of burnung for heat attribute, so the tube would be completely black in last frame? zavod_fire_02.hip
  21. Audi Q7 - first render

    In 2008, when I was newbe in modeling and rendering in 3d's max (it was the V-Ray) my best model was the Audi Q7. Now, after several years of experience I returned to this model for get expirence in nuke and rendering in Houdini. Now the results of such: http://funkyimg.com/viewer.php?img=/2/1228/453/969753audiq7_front_04_finpaint.jpg I downloaded the shader here - http://forums.odforce.net/index.php?showtopic=406&hl= and I have with him the following issues: 1. Why is this shader does not work with a PBR? 2. Why is the paint gets noisy, even if I remove the flakes of the shader and do a lot of samples in Environment Light? If I put GI Light, the noise is too, but slightly smaller. What the secret of this shader? Until that day I did just fx in Houdini, please help.
  22. Audi Q7 - first render

    Thanks for the tips! I used regular mantrasurface shader, turned in his strongest cover reflection and normal reflection at 0.3. Added chrome and glass. I paint and chrome I have included physical Fresnel. Strangely, I almost did not do anything, but it is similar to the paint or not? References: http://wallpaperstock.net/audi-q7-white_wallpapers_5421_1280x1024_1.html http://upload.wikimedia.org/wikipedia/commons/8/87/Audi_Q7_TDI_5165_DC_03_2009.jpgThanks for the tips
  23. why after mantra render finish at 100%, while time in the schedule window does not end?
  24. I have a problem. Why, when I apply the motion blur, it operates with equal force when the object is flying fast or slowly? I have to strongly increase the setting the shutting time parameter of camera up to 40. See end of movie. http://vimeo.com/33462732
  25. I have a problem. Why, when I apply the motion blur, it operates with equal force when the object is flying fast or slowly? I have to strongly increase the setting the shutting time parameter of camera up to 40. See end of movie.
×