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neonbulbs80 last won the day on February 12 2013

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    Tokyo, Japan

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  1. Hi guys, First, I just want to say what amazing job you guys have done! Keep posting the latest updates. For the noise issues, it depends on your lighting conditions. Since the lighting that you guys do are mostly interior lighting, noise are basically your biggest problem rather than exterior lighting. In exterior lighting, rays are easily finding light sources where as interior lighting depends on limited area of lightsource which somewhat need higher sampling to smooth the results. My suggestion is to use GI light for interior lighting to speed up secondary bounce calculation, in my experience it also give better bounce. The only thing to sacrifice is the accuracy and the flexibility because you have to tweak number of photons to be used in you GI light to simulate better conditions. Other way, is to cheat your lighting shot by shot by adding more lights that act as fills with a very low intensity and they don't usually have physical falloff. I do this many times for interior shots for different path tracers and they work like charm. Hopefully this will help. Cheers!
  2. Looking real good there Andrew! What kind of a modelling and texturing workflow that you use for this project? Cheers...
  3. I'm finalizing the project now. It's almost officially demystified . These are the latest WIPs, still more to come for tweaking and do different lighting scheme like night time. Hope I'd be able to finish it with my tight working schedule. Please feel free to drop a line for any suggestions.
  4. Awesome work! Any tips for us for the modelling workflow?
  5. Wow, can't believe it has been a year when I started this thread. Thanks everyone for your suggestions and information. @count_bobby : Thank you for your sample renders, they look great and also your render settings information. @rafaelfs : Thank you I appreciate it. But for now I'm going to hold that project since that are just for learning purposes. I'm now finally got the time and energy to actually doing the actual archviz scene starting from modelling. After I got a place to settle now I can focus more on the actual archviz scene. I'm still in my modelling and layout stages. It's been really fun not just focus on rendering but planning the whole scene, and Houdini made things easier for me to experiment different things without even destroying what I have been worked before. Camera switcher is super awesome. I'm planning to clearing up the modelling and layout stage by the end of this week. Check out my WIPs on my blog and feel free to give feedback. http://neonbulbs80.b...i-layout_6.html Cheers..
  6. That's super awesome render!
  7. @rafaelfs : Thanks for the suggestion. Appreciate it. I ended up with late 2010 Macbook Pro with Core 2 Duo that I got from my sister since she's not using it. Quite OK, just need to render lower resolutions now . Other limitation would be with lower graphic card, Houdini Viewport can't show environment light's environment map. Cheers..
  8. @count_bobby : Awesome, it's great to see more guys try to crack the archviz myths using Houdini. I'm still actually try to crack it, once I've got enough time now, quite busy busy these days. My suggestion would be by : 1. Applying a correct linear workflow to the scene will reduce overblown or over expose area which will lower rendering times due to less samples needed to render overexpose area. 2. As old_school suggested, on my recent test GI Light, do speed up the rendering, reduce noise and increasing light reaches slightly for multibounce PBR. Cheers..
  9. Hi Mangi, Thanks for the advice. It does look yummy indeed . I know that my friend also used Dell laptops and their warranty is good. Any damage within the warranty years can get a replacement right away. But precision seems way out of my budget , does XPS can do the job same as precision? It doesn't have to match it but at least it has some power to run Houdini for medium sized work. Luke : Thanks for the info. Looks great! That can be a good options.
  10. Hi Everyone, I'm moving to other place soon and since I'm using desktop, I'm considering to buy a laptop to replace it for my houdini work. But I'm still quite worry about the stability of temperature for laptops since I'm going to use it a lot on rendering, lighting and comp. I'm not a mac user but recently I look at Mac Mini which is quite affordable and it basically a mini cpu version that I can bring everytime I move to different place without having to worry about shipping cost and extra baggage. My questions are, have any of you guys use Houdini 12 with Mac Mini before? The spec that I'm planning to buy is i7 Quad Core 2.3 + 8 GB RAM + 1 TB HD + Intel HD 4000 for graphics. My only worry would be on the Intel HD 4000, would Houdini able to run with it? Since I understand that I can't replace the graphic card with NVidia. So hopefully any of you guys can shed a light on this Cheers..
  11. Hi Eloi, There are quite number of tutorials available to you out there : http://www.cmivfx.com/ http://www.sidefx.com/index.php?option=com_content&task=view&id=2306&Itemid=132 Cheeers..
  12. @count_bobby : Wow, those are great renders. Thanks for sharing them. Hope you can find and share to us render settings and light rigs that you used for those images. I've done the final lighting and add up several objects for composition, still a bit more work to be done by adding up more objects and volumetric pass. Any suggestions are welcome Cheers..
  13. Hi Dennis, It's looking good there. Can't wait to see the final result. Did you render them in passes, layers and composite them back using Houdini or using other software? Cheers..
  14. Hi Erik, I didn't know about that thread before. Thanks for sharing the post I'll try that on my renders
  15. Finally finished with texturing the room and props. I decided to take out the tin box inside the shelf and I'm going to replace them with toy boxes or books instead. I'd also thinking about modelling additional simple toys as additional props to add more compositions to the whole image. For now the lighting are for test purposes only. I'd really happy with Houdini camera Switcher node, it's easy to retain different camera settings with only a single node and I'm just playing the camera framing for now for overall compositions. I do still have some problems though : 1. Glossy reflections are causing small little white dots. I have increased the pixel samples to 16x16, but it only reduced a tiny bit. Is there any tips in shader wise or render setting wise to optimize this without increasing additional pixel samples? 2. In second shot the shallow depth of field causing a slight black fringe on top the hood. I used 3d depth of field from Mantra but I'm having problems to remove this. Is this got something to do with fresnel settings from Mantra Surface shader that I used? Hope you guys can have any idea to help me with those problems. Meanwhile I'll be revising the lighting to have a bit more interesting look than now. Cheers..
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