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About kev2

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  1. This is great, thanks Julien
  2. I have an FBX with many embedded locked OTLS. Is there a way to globally unlock them? I'm trying to change the texture path on a shader for the OTL geo with Pre-Flight but can't b/c the OTLs are locked other than import the FBX with unlock on?
  3. OT: Foundry sale

    I've seen very little discussion of Roper's purchase of the Foundry. I imagine most of us touch Nuke once in awhile and the sale to a Florida industrial parts maker seems like an odd landing for Foundry. Strange or did I just miss that news cycle?
  4. Cross-posting from SideFX...per point friction works great, except I can't get it to workwith balloons (pressure contraints). Any ideas? HIP files attached. vPerPtFriction.hiplc
  5. Mouse causing hand wrist pain

    Second the Wacom. I moved offices recently and used a mouse for a few days b/c I was too lazy to unpack. After the second day or so I unpacked a bunch of boxes and pulled out the Wacon. You'll love it. Made for Houdini.
  6. Custom attract

    I've never tried in VOPs but you can do it pretty quickly with a wrangle using MinPos, Intersect, Distance, etc. distance.hiplc
  7. H17.5 Launch Event March 7

    Back to the original Q then, do SideFx people sleep?
  8. There are many, many, many unhappy posts about this over at Alleg's forums.
  9. Banding caused by collision geo in pyro sim

    The blockiness / banding in the smoke is what I'm trying to sort out. The color banding is from the image color. I'm pretty sure its the SDF of the collision geo but neither the RBD Solver or Bullet fix it, with surface or volume collisions. I'll try dropping the Static Object DOP and just bringing in a collision SDF tmr. Thanks for taking a look.
  10. Trying out the new fluid sourcing, I added a color source as a collision static object following the Entagma video. However, I get a crazy amount of banding once the smoke hits the collision surface (or volume), see the photo. HIP attached. Can anyone explain what's creating the banding? Thanks! H17_color_pyro_setup.hiplc
  11. Houdini 17 Sneak Peak

    That's a helpful list, thanks.
  12. Houdini 17 Sneak Peak

    Just curious, do you know what LOP and TOP stand for? Pixar's development of Houdini bridge lags behind those for the other DCCs, Maya, etc. I wonder if these are all tied to interactive rendering? GPU acceleration, Nvidea denoiser, they aren't sitting still in rendering performance.
  13. Houdini 17 Sneak Peak

    Same here. Out of curiosity, what DCC modeling app is your go to for modeling?
  14. Houdini 17 Wishlist

    as long as it doesn’t become the spagetti tangle that is MeshFusion in Modo...
  15. Houdini 17 Wishlist

    Nuke 11.2 has a new node building feature that allows you to drop and drag parameters to an empty node to construct a Frankennode that's pretty slick. https://www.foundry.com/products/nuke/new-releases