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Everything posted by muzaffer

  1. warship at stormy ocean

    I have done this project to learn flip integration and ocean surface. developed custom ocean foam and spray to get a bit more realism. configration is I7, start 8 gb ram and updated to 16 gb ram, to cash more particles but I was able to cache max 8 million particles with 16 gb ram. if you have any comments please feel free Thanks
  2. warship at stormy ocean

    Thank you Daniel, I wish I could cache more frames for particles where ship interact with wavy ocean but is was keep crashing after particle numbers goes over 8 millions.
  3. Hello Friends, I added a simple hip file that shows problem. I want to gradually line up/match two deformed object one to another from selected points towards origin. but not all, want keep deformation in middle as it is. just edges around. in my file only selected points line up with other, like Ray Sop operation, Hopefully this explanation is good enough. cheers test_01.hip
  4. Thanks Sadhu, it's is exactly what I want. looking great cheers
  5. permanently add to group, Flip

    Hey Ludwig, can you upload a hip file to share how you solved it, or any other friend can do a hip file? much appreciated, Thanks
  6. In a mood for sand

    Hi Travis, I have tried your method but no luck, probably missed some parts or doing wrong pipe. if you upload your hip file would be great cheers Michael
  7. viscosity only inside the box

    Hi All, How to active viscosity only inside a box or sphere. Outside of box should be 0 or some numbers. Thank you
  8. delete fluid particles

    Hi People, My question might be answered before but could not find suitable answer. I am suffering to delete some unwanted polygon used particle fluid surface node. basically I am running particle fluid than meshing with particle fluid surface node. but some tiny polygon flying around. how to use measure sop find them and delete. Thank you for helping
  9. delete fluid particles

    if you do a simple hip file Rayman, would be great, still could not figure out myself, thanks
  10. delete fluid particles

    am I going to add delete sop inside of foreach node? and what is the expression for delete sop. Thanks,
  11. delete fluid particles

    Thanks Rayman, I will give it a try
  12. viscosity only inside the box

    you are awesome eetu, really thanks
  13. viscosity only inside the box

    Thank you eetu, I have checked two of hip files, but doesn't answer my problem. I want to get slow down when fluid inside the box or sphere, if fluid reach to out of box or sphere border want them to turn actual 0 viscosity. hope this is more clear for who want to answer, Thanks again
  14. Hi All, I have a issue doing mapping image from project cam to instanced objects, using instance sop not "copy sop" probably there is a easy solution I am skipping. if my question is not clear enough i can throw a hip file here. Any pointers would be greatly appreciated. cheers
  15. project mapping on to instanced objects

    Thanks xray, I will try what you explained here.
  16. Hi there hoping someone on here could help me out for annoying problem. I have fractured objects with voronoi fracture and added displacement shader. I found a problem after renders done. Problem is displacement texture is not stable and slightly jumping/sliding around every frame after fractured. I added here houdini file. thanks for help rocktextureTest.hipnc
  17. displacement shader problem on fractured object

    thanks Gui, great
  18. displacement shader problem on fractured object

    Thanks for replying me Christian, I have done what you explain to me in geoSop level, just add timeshift node to restposition node and linked to right side but still problem is there I might made a mistake, also I have resp pos node is shader network, could you make simple network for me to see it what I am doing wrong. thank you very much
  19. emit smoke color from a texture

    hi, it's very good explanation but could you make a hip for us to study this. thanks for advance
  20. How to create an "Atmosphere Pass"

    thanks for sharin, will check them
  21. How to create an "Atmosphere Pass"

    Could you share your hip file, thanks
  22. Active Create Option

    Hello, I am playing RBD object node, in this node create active Object option, trying to make an object moving with another one, after some frames i want to activate create active object option, to sim separately, Thanks for the Answer
  23. rbd or bullet solution

    Hello Houdini People I am trying to smash metal object to ground and make the parts of object is separate and crashes on it, what is the good way of doing king of effect, thanks
  24. rbd or bullet solution

    thanks Netvudu, is there any tutorial or simple hip files describe that kind of effects Thanks,
  25. hi there. i am trying to push particles using object normal in houdini.I have attached simple hip file could you check it and tell me where I am doing mistake. thanks