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wacool last won the day on October 24 2017

wacool had the most liked content!

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About wacool

  • Rank
    Peon

Personal Information

  • Name
    igor
  • Location
    Russia
  1. unreal (vat) niagara not play

    Are other SideFX plugin functions working properly? i mean they might have some errors like in the picture, some nodes need to be reconected, also you need to sheck the SideFX_Utilities_BP for errors
  2. Create a fillet

    you can plugin or make something like a quadremesher when you are done building your shape it gives you uniform grid
  3. How to show viewport handles of multiple nodes?

    merge their and they both will be shown
  4. Slide Along

    it seems ok SlideAlong.hiplc
  5. divide surface

    In your condition, the pieces cannot be equal. they must decrease simultaneously from opposite sides so that they are equal Cut.hip
  6. growth organic portrait

    Hello! Have any ideas how to achieve effect like this one?
  7. as an variant
  8. 2D shapes boolean issue...

    Boolean2D.hip
  9. raising polygons

    Yes, that is what i am looking for!! Many thanks!! but main magic, as i see, going on not in dopnet, can you litle explain your way ?
  10. raising polygons

    Не, не то получается, я наверно не корректно изложил мысль , если обратить внимание на самую первую копию головы в кадре ,она начинается с маленького осколка и заканчивает свой путь на полу хайрезной моделью. Мне нужно что бы каждая последующая копия начиналась с маленького осколка и заканчивалась хайрезной моделью взаимодействуя с другими копиями при падении , вот эту логику не пойму как реализовать..
  11. raising polygons

    Hello! I want my pig heads repeat animation way from low res to high res each time after next copy of pig head appeared, from start to end for all next come copies, not like on this movie, but i fell with this task, help!!! pig_reduce.hipnc BGEO.rar
  12. uv for wire

    Спасибо!
  13. uv for wire

    Hello everybody! i am trying to get correct shape of wire with skin or sweep, to get useful uv after, but mine orient is looking not good to achive correctly shape, and i dont understand why? Can anybody help me with this problem, or mayby any of you met with task like this one ? if briefly i am traing to repit something like this simulation.zip rope.hipnc
  14. Curve attract Particles problem

    there is just need to setup the popcurveforce tornado problem.hipnc
  15. Saliva Effect with wire solver

    some with wire t.hipnc
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