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Everything posted by wacool

  1. growth organic portrait

    Hello! Have any ideas how to achieve effect like this one?
  2. as an variant
  3. 2D shapes boolean issue...

  4. raising polygons

    Hello! I want my pig heads repeat animation way from low res to high res each time after next copy of pig head appeared, from start to end for all next come copies, not like on this movie, but i fell with this task, help!!! pig_reduce.hipnc BGEO.rar
  5. raising polygons

    Yes, that is what i am looking for!! Many thanks!! but main magic, as i see, going on not in dopnet, can you litle explain your way ?
  6. raising polygons

    Не, не то получается, я наверно не корректно изложил мысль , если обратить внимание на самую первую копию головы в кадре ,она начинается с маленького осколка и заканчивает свой путь на полу хайрезной моделью. Мне нужно что бы каждая последующая копия начиналась с маленького осколка и заканчивалась хайрезной моделью взаимодействуя с другими копиями при падении , вот эту логику не пойму как реализовать..
  7. uv for wire

  8. uv for wire

    Hello everybody! i am trying to get correct shape of wire with skin or sweep, to get useful uv after, but mine orient is looking not good to achive correctly shape, and i dont understand why? Can anybody help me with this problem, or mayby any of you met with task like this one ? if briefly i am traing to repit something like this simulation.zip rope.hipnc
  9. Curve attract Particles problem

    there is just need to setup the popcurveforce tornado problem.hipnc
  10. Saliva Effect with wire solver

    some with wire t.hipnc
  11. Spray simulation problem.

    it may be becase your source geometry not solid
  12. Beer Simulation

    you mean like this?
  13. how to achieve this effect in the Movie of Thor

    Unfortunately the button to create a cloud of nebula in Houdini is not present yet, but there are a bunch of buttons that will make just clouds, and if you give them the right shape, lighting,materials and details you will get what you need .. in Houdini one and the same goal can be achieved at least five ways, which you understand only you decide perhaps this will help you
  14. RDB after deforming

    Done , the question is closed thanks guys!
  15. RDB after deforming

    According to the plan, after the upper panel has melted, it must fall under the action of gravitational forces, but it does not come through, because the object remains unified, how do I subject the object to the force of gravity force after deformation?
  16. RDB after deforming

    I'm sure there is a much more original solution, these two groups L and R are two pieces after deformation that would be noticed by the solver
  17. RDB after deforming

    something like this rbd.deforming.v1a.hiplc
  18. RDB after deforming

    Only one piece participates, the second does not pick up rbd.deforming.v1a.hiplc
  19. RDB after deforming

    I tried that way , but melting begins to behave unpredictably, with artifacts
  20. RDB after deforming

    it's a simple idea, vdb erode roof_melt.hipnc
  21. Tracks from the wheels

    Hi everyone! i try to make the track from wheels, but its something wrong with it ,maybe i forgot add something , earlier this way was working, can anybody help me ? TrackFromTheWheel.hipnc
  22. Tracks from the wheels

    just simply vdbcombine ...
  23. Tracks from the wheels

    i solved this problem having replaced vop in main solver on vex wrangler with same code. question is closed .
  24. Dessert

    Hello everyone! Maybe there is somebody that experience or have any ideas how to implement a similar effect?
  25. Dessert

    Yes, I also noticed that lesson as an example for further reflection on my dessert Thank you for participating