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br1 last won the day on February 27 2017

br1 had the most liked content!

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About br1

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  • Birthday 07/23/1972

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  1. Opchange "issue"

    Hey Jack, this should work if you put your variable or expression inside single quotes. '$WORK' instead of $WORK for example.
  2. Have you tried rendering it as phantom (in your mantra node) ?
  3. Color Target from RaySOP

    seems to be working correctly here. File attached.... ray_hit_color.hip
  4. Why is Mantra so Slow

    It renders within 5 seconds here...
  5. Hey Angel, We where having the same issue. Here is a file that has cryptomattes for crowd agents, it was provided to us by Hector from SideFX and it outputs correct cryptomattes for crowd agents or stamped packed primitives. Again, all the credits go to Hector ! cryptomatte_and_crowds_SideFX_Support.hip
  6. Totally agree with the fact that this should not be hidden. Maybe the parameter should be controllable per envlight as well.
  7. Do you mean you want this to be available for rendering ? I usually render to disk and open them later using different mplay sessions, or I just render to the render view. Rendering to disk is still the safest option.
  8. In your flipbook options, just add a session name, make it different for each of your Houdini sessions and they'll all go to seperate Mplay windows.
  9. Have you tired using RBD glue constraint ? It usually does the job.
  10. Tools forum

    You got my vote ! Great idea !
  11. Our office has been contaminated with crypto currencies as well. We have two groups, the ones that buy them and will wait for a few years, and the ones that try and play with them on exchanges to try and maximize profit. I personally started with ethereum last summer, now my portfolio is diversified in smaller coins like Ripple, Metal, Mana , Funfair and more... I'm using tradingview.com as main source of information, following a few experienced users there can help a lot.
  12. Sometimes your agent bounds are to small and when generating the geometry for rendering it gets clipped. You can see this bounding information by enabling the display of primitive hulls (just under primitive numbers in your viewport.). If they appear to small compared to your agents, you will have to increase it. A trick I personally use is making a big box as agent layer and I set it as collision layer. For the geometry of this layer I delete the primitives and keep the points with a scale of 0 so that it will not appear in the render but will still make valid bounds. Hope this helps !
  13. Ocean spectra with Redshift

    If I remember well you can find information on how to convert it for other renderers in the ocean masterclass.
  14. render something with no alpha

    Do you have a simple scene that we could look at ?