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br1

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Everything posted by br1

  1. Color Target from RaySOP

    seems to be working correctly here. File attached.... ray_hit_color.hip
  2. Why is Mantra so Slow

    It renders within 5 seconds here...
  3. Hey Angel, We where having the same issue. Here is a file that has cryptomattes for crowd agents, it was provided to us by Hector from SideFX and it outputs correct cryptomattes for crowd agents or stamped packed primitives. Again, all the credits go to Hector ! cryptomatte_and_crowds_SideFX_Support.hip
  4. Totally agree with the fact that this should not be hidden. Maybe the parameter should be controllable per envlight as well.
  5. Do you mean you want this to be available for rendering ? I usually render to disk and open them later using different mplay sessions, or I just render to the render view. Rendering to disk is still the safest option.
  6. In your flipbook options, just add a session name, make it different for each of your Houdini sessions and they'll all go to seperate Mplay windows.
  7. Have you tired using RBD glue constraint ? It usually does the job.
  8. Tools forum

    You got my vote ! Great idea !
  9. Our office has been contaminated with crypto currencies as well. We have two groups, the ones that buy them and will wait for a few years, and the ones that try and play with them on exchanges to try and maximize profit. I personally started with ethereum last summer, now my portfolio is diversified in smaller coins like Ripple, Metal, Mana , Funfair and more... I'm using tradingview.com as main source of information, following a few experienced users there can help a lot.
  10. Sometimes your agent bounds are to small and when generating the geometry for rendering it gets clipped. You can see this bounding information by enabling the display of primitive hulls (just under primitive numbers in your viewport.). If they appear to small compared to your agents, you will have to increase it. A trick I personally use is making a big box as agent layer and I set it as collision layer. For the geometry of this layer I delete the primitives and keep the points with a scale of 0 so that it will not appear in the render but will still make valid bounds. Hope this helps !
  11. Ocean spectra with Redshift

    If I remember well you can find information on how to convert it for other renderers in the ocean masterclass.
  12. render something with no alpha

    Do you have a simple scene that we could look at ?
  13. render something with no alpha

    You could try setting up your trees as matte or phantom. In you mantra render node, there is an objects tab where you can set it up.
  14. Sailing ship - Houdini

    can't watch your video, seems to be private.
  15. Random link of interest

    go relax yourself on this "Zen Painter" app : https://kartik2d.itch.io/zen-painter
  16. Ocean Surface H16

    Is your spectra correctly pluged as displacement in the shader ? (should be by default...) Here is a test scene, just bake the spectra and render, works fine on my computer. spectra_test.hip
  17. Did you check this video from Rohan, it might be what you're looking for.
  18. Hair FX in Houdini

    That was a very nice and inspiring presentation ! Well done, thank you Saber !
  19. Haven't had a chance to try, but wouldn't some timeshift nodes do the trick ? You could freeze the result fo your first erosion to a specific frame before jumping in the next ..
  20. Shaking a node off in H16 is gone?

    Had some strange shapes, I guess Affinity "booleans" are not well suported ! Here is an updated svg, Genji style ! cut.svg
  21. Shaking a node off in H16 is gone?

    yeah, should try ! Still fighting with svg export, as the results differ in Inkscape/Affinity designer and Houdini. Not too experienced with svg, but the colors didn't really come through as intended ! Will look further !
  22. Shaking a node off in H16 is gone?

    I made myself a Katana icon You can grab my svg and put it in your Houdini folder (may be hidden) ..\Houdini 16.0.504.20\houdini\config\Cursors Make sure you backup your old cut.svg, just in case you want those scissors back ! cut.svg
  23. Maybe this setup can help you out. It shows you how it's done in XSI and Houdini :
  24. I'm posting this on behalf of Benuts, a VFX company based in La Hulpe, Belgium. We are looking for an experienced artist to help on water/ocean simulation and shading. We're looking for someone with a lot of experience on that specific topic to help finalise shots for an ad, with opening sea - Moses type effect. More information will be provided after contact. If you are interested, please e-mail Alexandra Meese : alex@benuts.be
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