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Mandrake0 last won the day on January 6 2015

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  1. Houdini 18 Wishlist

    Siggraph comes near and some tiny information have been released. Did some one see that houdini will have a build for python 3.x? Have seen on vfx platform that python 3.x is set for 2020 but for 2019 preview builds could be relased. At the moment i play with some ML and python 3.x is manatory and to make a bridge to python 2.x is not so funny for learning.
  2. Arnold GPU (public beta) released

    It takes time and i'm sure something is in the works. For me the question is how they could make mantra gpu based, thats not a easy task.
  3. GPU in Houdini

    Redshift and octane are under development for nvlink support. When houdini will add GPU rendering is a open question for some time. It could(speculation) be H18 or later.
  4. GPU in Houdini

    Gpu rendering is much simpler to parrelize than fluid simulatens. Octane could use multiple gpus because the transferd all the scene data to each gpu. The gpu's rendered the temp. Rays data and merged the rays into a final image. So it's a simple task todo. Simulations need to be in sync for the 3d data and you must split it up on the gpu's because the data size gets quickly bigger. You also can's use a random seed and merge all the data like a gpu render octane does. So not easy todo(maybe in some years possible with vulkan) and even ocatne couldn't hand in the last decade custom attribute (more then two).
  5. Add RealFlow or not?

    I can't anwser that... sorry.
  6. Add RealFlow or not?

    I don't think it makes sense at all... You need to play with the solvers when you know them then you can ask your self do you need realflow. I would say in 99% you don't need realflow.
  7. .hip file versioning (git)

    As the other said HDA is your friend. But if you want to work on the same file then there is one another way that i think thats possible. You need to build with python a custom multiuser setup. You need to use the .ascode() function to export the scenen to git or custom server and sync it back. It's not a small task but if you want to know more just ask.
  8. Houdini 18 Wishlist

    The move from opengl to vulkan is a huge task and it takes years. SESI knows what's the best for houdini we only see some benchmarks and SESI has 30 years of knowlege in graphics development.
  9. Houdini 17 Sneak Peak

    I know from last year a small talk about another tool where some functions should be in houdini. So i know LOP but not TOP even when i don't have a NDA i wont tell because i find a super suprise needs his moment to show. Btw. I guess TOP could be a game changer how CG works if it's that what i think it is!
  10. Houdini 17 Sneak Peak

    The new context: LOP & TOP didn't made it for this for H17, they have some delay. Maybe there is some mantra speedup we will see.... LOP should be a solution on the rendering department. TOP i don't know.
  11. Can someone help me create this lava effect in Houdini?

    What would be your process todo this effect? What can you do now? Does it make sense to make a test setup for a fast interations? Does it make sense to have something like a lookbook or document with all your research data? Sorry but you are a student and i'm not a fan to serve a solution on the fly.
  12. XML Export Tool

    You can create a custom rop node in the menu: File -> New Asset http://www.sidefx.com/docs/houdini/ref/menus.html
  13. add a GLTF for Houdini

    surly it's not a small task, but please make a RFE for GLTF so Sidefx knows that's important! i'm nearly sure that the game studios want's it so it's just a matter of time till Houdini has it my hope is H17. https://www.sidefx.com/forum/topic/25347/
  14. New Threadripper 2 - Core Speed vs Core Count

    it takes me wonder when you make a simulation how much the data throughput will affect the calculation cycle. i have the feeling the most challenging part will be the correct setup for so many cores. just read today that near all benchmark test could be wrong because there is a bug in nvidia driver that slows down massively when you have 64 threads and up specialy by games. https://translate.google.com/translate?sl=de&tl=en&js=y&prev=_t&hl=de&ie=UTF-8&u=https%3A%2F%2Fwww.golem.de%2Fnews%2F32-kern-cpu-threadripper-2990wx-laeuft-mit-radeons-besser-1808-136016.html&edit-text=&act=url https://translate.google.com/translate?hl=de&sl=de&tl=en&u=https%3A%2F%2Fwww.forum-3dcenter.org%2Fvbulletin%2Fshowpost.php%3Fp%3D11769097%26postcount%3D60 2990wx is surly a good cpu but the biggest challenge is the software and the setup. there is also a older article that shows how much the tile size can affect the rendering in blender cycles: https://www.blenderguru.com/articles/4-easy-ways-to-speed-up-cycles (under: 3. Change the Tile Size)
  15. Houdini 17 Wishlist

    Sidefx uses opencl they don't use cuda. Blender has a cuda implementation of cycles. There was a statement some years ago that they don't bind there product to one company.