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Marcomeeuwse

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About Marcomeeuwse

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    Marco
  1. Getting Creative with Vex and Python

    Hi, So i've started the journey to get into coding for short while now. And everytime I follow along a tutorial I am able to play around with new functions or parts of code I just learned. I'm able to alter the code but what I'm failing at is to write something else that is based on what i've learned. I can also read some of snipets others write but getting there myself is the issue. Which annoys me and im struggling with this a lot. I think im having trouble visualizing along the coding. Not sure if thats the point. So im looking for a way to get a better understanding on how to creatively use VEX and python. So code in general. Hopefully Im making my self clear and hopefully someone knows how to point me in the right direction. Many thanks in advance, M
  2. Carve curve on controlled PT

    Wauw! That works like a charm. Many thanks!
  3. Carve curve on controlled PT

    Hi Liberian and Aizatulin, Thanks for the several approaches, I've tried to apply them all but could not do it. The linked resources will defiantly come in handy when I have need to apply them, as i could not find a way to use these in creating a controlled starting point for Carve. So nesting L-systems are handy as well the way around for creating variables within the Carve SOP. I did not get how the moving points along the line will help as you can also use shift points within the sort SOP. Also the video is super detailed and close to what I try to archieve but my understanding of VEX is not sufficient enough of understand all those functions. So I guess I need to break it down and see what those all do. The other approach is what i want to achieve but reversed. And I just realised the pictures are actually what you've created. Sorry. I can read the vex in control wrangle but im coming short in visualizing why it works. I've been fiddeling with the VEX and altering the - to + and the other way around. Also switching input parameters from first U to second U but without success.
  4. Hi, Im looking for a way to carve a curve on a given starting point. In example 1 it starts at the centre of the fused curve. But I wish to find a way to start the carve where the sphere is positioned. These curves are combined l-systems curves. Also attached a houdini file example 1 example 2 example 3 Hope someone knows. Thanks in advance, M Carve curve on controlled PT.hipnc
  5. Hi odforce, Im looking for a way to automate parameter linking with newly created parameters from a master node. At the moment I have created a single node with parameters which contains a folder type parameter. you can manually adjust how much new subfolders are created, this amount should be connected to a for each or some kind that copies the assets. New parameters from that new copied asset should now be connected to the ones created with the master node within the folder type parameters. I have no clue if this is the right approach so hopefully someone can help me with this. A picture and file example are attached. Thanks in advance. Automated linked parameters.hipnc
  6. Hi, I saw in some tutorial large text and a his network view. Like a sticky node or network box. But i can't find anything on how do create a text box like that. Does anyone know? Screenshot below Cheers m
  7. Create rotation control for polywire

    Thanks for the explanation and fix it helped
  8. Create rotation control for polywire

    Just what I needed. I do have trouble understanding what you done in the AttribSop. As far as I do understand you need to alter the upvector on everypoint. Could you elaborate on how it works? if you have the time.
  9. box stacking no interpenetration

    Hi Thomas, This is created with a foreach, a curve and a ramp for thickness control. the goal now is to fix the interpenetration from the boxes. I've tried to re-create and edit your simulation to get something like this but I feel like im missing some understanding on vex or how the sopsolver works. Hope you can point me in the right direction on how to approach this. Thanks in advance marco scatterbox_03.hipnc
  10. box stacking no interpenetration

    wow thanks! wouldn't have thought of frame by frame stacking. Also not how to do that much in VEX. Thanks. This give me something new to play with
  11. box stacking no interpenetration

    Hi Toad, the point attribute expression works perfectly. However, getting the boxes not to fall (to much) with the use of "drag forces" is without success for me. Additionally, i cannot find the "sleeping"(probably a force too) thing you mentioned. Cheers! gift tower.hipnc
  12. hi, Im looking for a way to stack boxes like this! they should be like delivery packages at the moment i've got this so boxes should stack like a tower and have different heights, width, and depth. In the end they should come together in a point. Right now i've used a cirlce and a scatter and copied the boxes onto that. that causes interpenetration and i've solved that with the uv layout texture. This comes with somes other issues but lets leave it at that. stacking them now is transforming another set of boxes on top of it. Hope someone can help me out. I've got a file attached on how i've approached this thingy so far Cheers! box stacking packing.hipnc
  13. uv snapshot

    thanks again!
  14. texture reload

    hi! pressing clear all or either other buttons does not reload my texture. Any ideas? also i cant find texcache in the help dropdown. I did found the H script textport. But I assume i need a command for this
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