check attached hip, the rendered volume cloud looks strange
1.I use usual way to create volume:
- generate particles
- copy metaballs on it
- then feed it to '3d texture generator' as 'meta/particle geometry'
next I wanna test it so:
1. apply material to generated before metaballs and use 'billowy smoke shader'
2. attach 'image 3D volume procedural' on object level in 'render' tab --> 'geometry' , with rendered .i3d file
anyone knows why the final result looks so strange?