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Everything posted by kiroul

  1. Hello, I was asking myself the same question few days ago. You can use $WEDGENUM, so it should work with a simple wedge setup, But I don't know if you link 2 wedge node together.
  2. Hello ! I was looking for the same and just by setting "use Point velocity attribute" inside the point replicate procedural it works. (of course you need to set a v attribut into your point object (and so increasing his value ) ). Hope it helps.