Jump to content


  • Content count

  • Donations

    0.00 CAD 
  • Joined

  • Last visited

  • Days Won


mestela last won the day on March 26

mestela had the most liked content!

Community Reputation

609 Excellent

About mestela

  • Rank
    Houdini Master

Personal Information

  • Name
  1. Procedural modellling

    Didn't you just answer your own question? Why not start with that, see where it takes you, then see if you need more resources?
  2. Toms "Learning Houdini" Gallery

    Beautiful stuff as always Tom!
  3. recurcive subdivision

    kindasorta: sphere_triangles_recursive.hip
  4. Copy trace node and change file path

    Yep that's pretty much it. A trail sop and a timeshift is a handy trick for getting several moments of time into a static thing.
  5. (Animated) dashed line?

    add sop, check 'delete geometry but keep points' to get back to just points, then on the polygons tab chose 'by group', add mode 'groups of N points'. dashed_line.hip
  6. If you have access to zbrush, someone shared this with me today:
  7. Copy trace node and change file path

    If I'm understanding your problem correctly, you want to make sure your image sequence is named in a way houdini will understand by default. That's normally name.framenumber.suffix, eg 'traceme.0001.jpg'. You'll know its worked when you use the houdini file browser and it collapses your sequence into a single entry. Anyway once you have that, the trace will update so that you can move the time slider and see the trail update. You can then generate trails, timeshift to lock to the last frame, so now you'll have all your trace frames overlaid at the origin. With some attribute tricks you can splay the traced shapes out. Attached an example that might help, I used a copnet to generate a 12 frame sequence, dive inside the copnet and click render on the final node, when you jump up a level and view the final node, you should see a mosaic of traced images. trace_sequence.hip
  8. Od Studios launch

    I think you mean doctor.d studios (but also, congrats!)
  9. Hi, I recently discovered your website cgwiki and I wanted to thank you for taking your time to write out such awesome material especially about Houdini. Its very valuable and I am learning a lot from it everyday. I will surely be happy to support you once I get a job :) 

    Keep it up!

  10. Particle movement based on color, image texture?

    Answered over on the sidefx forums: https://www.sidefx.com/forum/topic/60739/
  11. Display UV island in different colours

    Sure, or download and use the gamedev toolkit like Alain pointed out. Re surprising, not really, just a result of houdini's background. Its been the fx and procedural weird things app, not the uv app, there's always been other better software for that. If customers didn't ask for it in the past 20 years, why would sidefx spend time on uv display options? Better that they spend time on what their customers have needed, like more powerful simulation tools. As houdini pushes more into the mainstream there'll be more things like this exposed (and again the gamedev team are working incredibly quickly to fix things as they find them), but you can't call esoteric missing things you expect surprising any more than you could call the lack of highend water simulation tools in sketchup surprising.
  12. Huh, the ghost of odforce posts of the past came to visit me. There's a better way: http://www.tokeru.com/cgwiki/?title=HoudiniDops#RBD_deintersect_the_easy_way
  13. Convert Slice images to Volume

    example mri slice sequence, and a houdini scene to read it into a volume and display it. capsicum.zip
  14. Or if you don't need to do a simulation, don't do a simulation. Particles One-Axis Test_no_pops.hipnc
  15. making primitive from closed curve.

    polyexpand2d sop should do this for you.