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sly last won the day on May 12 2012

sly had the most liked content!

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About sly

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  • Birthday 09/11/1981

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  1. Hi, For a game in dev , we have some .fbx characters with multiple animations in them. I use Houdini to poly reduce them wich is working really great ! Houdini import all the animations in differents takes. The problem is when I want to export the LODs , Houdini export just one take at a time in .fbx . Is there a way to export just one .fbx with all the animations/takes in it ? Have a nice day, Sylvain.
  2. Animated polar noise texture

    Thank you , i will look at that Have a nice day
  3. Hi everyone , I made this in after effect (animated mask / roughen edge / polar coordinates on multiple layers) : I would like to be able to do this in houdini , but i,m not very used with the cop context. If some people have some guidelines/ideas , it would be nice Have a nice day See you, Sylvain.
  4. Hey guys! Can you help me? Im a new User!

    hi, when you do a pyro sim,houdini automaticaly write a cache for you .you should change your cache directory , check this : http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=122143&sid=c0485abfd809b5a93ceb3887e8ee8611
  5. thank you a lot for the example petz , very helpfull !
  6. so i create a dictionary this way : pts = geo.points() dico = {} for pt in pts: ptNum = pt.number() attrValue = pt.attribValue("class") dico[ptNum] = attrValue is this the correct way ?, i m very noob in python. now i have to find how to use this.
  7. Hi, i would like to know if there is a way to loop through points via an attribute value , like the ForEach node does when it s setup on 'each attribute value' . i already know how to make simple loops , but i m stucked in the way to do that via an attrbute value stored in the points. if someone has some ideas , please share thanks. Sylvain.
  8. Video Mapping

    thanks ! personnaly i work only with houdini , 2 other people work on maya/mental ray (hoping they switch to houdini one day), and one one guy on after effect. half of the render of this project is done with houdini/mantra , the other with mental ray
  9. Video Mapping

    Hi, i would like to share a project i worked on with the paradigme crew (www.paradigme.tv) : lot of things are done with houdini , hope you will like it see you. Sylvain.
  10. waveDeformer

    very nice! , would be could to see it animated. I worked on a similar setup and would be interested to know a little more how you approached the creation of the foam
  11. @sadhu : thanks . it works very well @Mzigaib : i m searching for a solution that dont use particles
  12. ih there, is there a way to store the value of the current frame ( $F) in an attribute . for example , i have a grid with some animated points , i want to store the value of the frame at which the points begin to animate (something a little like a birth time value) hope i m clear. cheers.
  13. same kind of thing that in maya , make some bones with ik , and parent the ik to the geometry it need to follow
  14. to see the textures in viewport you need some uv . As for selecting the face for the building , there are many way to do it , it depends if you want to do it manually or procedurally too.
  15. hi, i setup an animation with chops , creating some curves animation from an imported sop attribute . All is working fine when i make the setup. But each time i reopen the file i got this error on the animated node : " Infinite recursion in evaluation" . Dont understand why i got this . if someone can take a look at the file . Thank. BoundingBox_Animation.hipnc