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schwungsau

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schwungsau last won the day on March 28

schwungsau had the most liked content!

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About schwungsau

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    Initiate

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  • Website URL
    http://heribertraab.com/

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  • Name
    Heribert
  • Location
    vancouver

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  1. Fill Selection

    thanks for sharing !
  2. Nature fun

    look nice !
  3. maya particle

    you can use lifespanPP = rand (0.5,2); you should go to maya forum, you will get not much feedback in a houdini forum about maya effects.
  4. meshing fractals

    splines rendering with indigo renderer
  5. meshing fractals

    tks, i did some volume renders with displacement, Lee Giggs style, but the rendertime was extreme slow. julia, manldebulb is quite data heavy and limits creative freedom. i am using only real geo / splines instead.
  6. Sand blowing over sand dunes

    if you wanna learn more The physics of wind-blown sand and dust "
  7. meshing fractals

    i am playing more with Vex right now: Vex Code: float resX = 600; float resY = 600; float deltaD = 0.5; int numVert = 3; float pi = 3.1415922653; float rotOffset = pi / 6.0; vector pos= {0,0,0}; float cx = (resX/2.0)*cos((2*pi/numVert) + rotOffset) + (resX /2); float cy = (resY/2.0)*sin((2*pi/numVert) + rotOffset) + (resY /2); int iter = chf("iteration"); for(int i=0; i<(iter+15); i++) { int num = int(((rand(i)*32767) % numVert) +1); float xVert = (resX/2) * cos((2*pi*num / numVert) + rotOffset) + (resX/2); float yVert = (resY/2) * sin((2*pi*num / numVert) + rotOffset) + (resY/2); cx += deltaD * (xVert - cx); cy += deltaD * (yVert - cy); if(i>15) { pos.x = cx; pos.y = cy; addpoint( 0, pos ); } }
  8. meshing fractals

    a little coding exeriece with openCL
  9. meshing fractals

    testing keyshot: 24 million polygons in keyshot on my macbook : fractals instanes.... 1.4 billion polygon's. thats the limit for my 16GB macbook with Thearender
  10. meshing fractals

    testing new renderer, indigo render.... one hell of a renderer:
  11. OpenCL and multiple GPU's

    didn't work under houdini 16, at least on my system at the time.
  12. meshing fractals

    arnold spline. rendering.... its pretty fast on my macbook . 5 minutes
  13. Space Suit

    well done !
  14. meshing fractals

    tying get get fast spline rendering going in renderman
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