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schwungsau

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schwungsau last won the day on July 25

schwungsau had the most liked content!

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About schwungsau

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    Initiate

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    http://heribertraab.com/

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  • Name
    Heribert
  • Location
    vancouver

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  1. there and back again, a Render Journey

    ahh nope.....its not used in mayor studio's
  2. there and back again, a Render Journey

    the color jitter node from Arnold comes in very handy for shader variations with the instancer. no need to create extra attributes.
  3. there and back again, a Render Journey

    and now going trying use the new buggenerator .. ahh solaris if hot crashing its failry easy to setup, i have to see how i can pass add sahder variation to the instancer.... it an arnold render:
  4. there and back again, a Render Journey

    testing rendering in Gaffer vanilla, fast and simple to setup...
  5. water tank rendering

    rendered with arnold GPU, 1 beauty pass straight out of the renderer
  6. HtoA - Lentil Plug In

    shaders complies only a the beginning... you need promote the parameter one level up and drive it with keyframe /animation.... like point vop's...
  7. wrong pyhton version.... you are using houdini python3 and arnold-plugin-pyhton2 or the other way around... you install both the python2 or python3 version...
  8. there and back again, a Render Journey

    older but the arnold GPU and openIO denoiser... fractal landscaping
  9. there and back again, a Render Journey

    displacements tests with arnold on polygons....
  10. there and back again, a Render Journey

    i dont compare redshift/ arnold etc directly, because for private projects i don't care if have to wait 1 minute or 4 minutes for a rendering, but i love my flexibility and quality of a renderer....
  11. there and back again, a Render Journey

    you can't compare anrold to a only-gpu renderer.. also arnoldGPU is under no obligation to compete with it. arnoldCPU is easy-to-use heavy-duty production renderer. arnoldGPU goal is to have 100% features and flexibility of arnoldCPU. (similar what pixar with renderman does) redshift/octane be always faster. but arnold GPU takes no compromise in flexibility and quailty. not blackbox shader for volumes etc.. but otherwise arnoldGPU is making huge steps forwards! SSS and hair is gettign superfast, still volumes is really slow.
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