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Everything posted by schwungsau

  1. there and back again, a Render Journey

    ahh nope.....its not used in mayor studio's
  2. I've start test Houdini 18 and Arnold 6. the first test was simple splines rendering, 250.000 splines instanced 25 times. it loads a 140MB alembic file. rendered in 6 core Xeon CPU and Nvidia Quadro RTX 5000. (windows 10 pro) the startup for Arnold GPU is slow, it renders faster, so it seems but for clear up the final image it takes for forever or just dropped /crashed, hard to tell on the GPU. the CPU is quite fast but much slower then GPU if it ever would finish. (adaptive sampling was on) As soon as Arnold finishes rendering the scene, it stops and do not refresh any more on parameter changes. so far i am not impressed with the Arnold GPU rendering. here is the same scene Arnold CPU with only direct Lighting. (on my MacBook) some test with Arnold GPU. it performed much better with just direct lighting.
  3. there and back again, a Render Journey

    the color jitter node from Arnold comes in very handy for shader variations with the instancer. no need to create extra attributes.
  4. there and back again, a Render Journey

    and now going trying use the new buggenerator .. ahh solaris if hot crashing its failry easy to setup, i have to see how i can pass add sahder variation to the instancer.... it an arnold render:
  5. there and back again, a Render Journey

    testing rendering in Gaffer vanilla, fast and simple to setup...
  6. water tank rendering

    rendered with arnold GPU, 1 beauty pass straight out of the renderer
  7. HtoA - Lentil Plug In

    shaders complies only a the beginning... you need promote the parameter one level up and drive it with keyframe /animation.... like point vop's...
  8. wrong pyhton version.... you are using houdini python3 and arnold-plugin-pyhton2 or the other way around... you install both the python2 or python3 version...
  9. there and back again, a Render Journey

    older but the arnold GPU and openIO denoiser... fractal landscaping
  10. there and back again, a Render Journey

    displacements tests with arnold on polygons....
  11. there and back again, a Render Journey

    i dont compare redshift/ arnold etc directly, because for private projects i don't care if have to wait 1 minute or 4 minutes for a rendering, but i love my flexibility and quality of a renderer....
  12. there and back again, a Render Journey

    you can't compare anrold to a only-gpu renderer.. also arnoldGPU is under no obligation to compete with it. arnoldCPU is easy-to-use heavy-duty production renderer. arnoldGPU goal is to have 100% features and flexibility of arnoldCPU. (similar what pixar with renderman does) redshift/octane be always faster. but arnold GPU takes no compromise in flexibility and quailty. not blackbox shader for volumes etc.. but otherwise arnoldGPU is making huge steps forwards! SSS and hair is gettign superfast, still volumes is really slow.
  13. there and back again, a Render Journey

    light cone in Arnold with athmos volumetric :
  14. HDCycles (Cycles for Houdini) ?

    nope, and its a waste of time like the whole Solaris part. having Cycles in Houdini is cool! but the problem is Solaris, it's un-usable and so buggy, it's not fun.
  15. there is not much you can do, if you tried rs proxy already, 2GB geo / frame is a lot for GPU rendering. that's the downside of GPU rendering. that's why vfx industry doesn't use GPU rendering at all.
  16. Redshift...euh why are you...

    for heavy geo, you better get much moooooore GPU Ram, and even then the first time pixel will be slow (time compile it and move it to GPU mem.). that's why CPU rendering is still a think ;-)
  17. Mantra doesn't render in ACES?

    aces is a fancy way to compress dark areas more so have more color range bright areas to able to display on your screen. if the new apple display for example your got lot better color range then ACES. ACES = a way to squeeze color values as much as possible from a linear to a rec19 space (colorspace of computer displays).
  18. Mantra doesn't render in ACES?

    like all render engines. all renderer calculates in linear space. there should never baked ACES-colorspace in exr lfiles. exr should always linear for maximum color range control. you should learn about the linear workflow concept
  19. Flat Tank and Arnold

    you have copy/instance of polygon object, setp stepscale to a value (0.1,1, 10) depending on your scene scale. and assign arnold volume shader. need be a "closed surface". or better, use the water with regular and set "transmission depth" this give correct "waterdepth feel". "
  20. Flat Tank and Arnold

    want do mean with Basic liquid shader ? *edit ah right you totally can do that in Arnold. but in Arnold you can do the real thing, physical correct shading.