I've got a bunch of points that animate, and have an orient attribute. I'd like to make one joint per point, and have it follow the position and orientation of the points. Eventually I'm going to export them, so I need them to be Obj level joints.
Are there any good ways of doing this proceduraly? I can think of ways to iterate through the points at SOP level, but I assume these joints will need to be at Obj level.
The attached file is just an example. There's a bunch of points moving around with an orient attrubute.
Any thoughts much appreciated!
point_to_joint.hiplc