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About mathieuN

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  1. fbx and CHOPS

    I found Interpolate node. works perfect
  2. fbx and CHOPS

    Hello, I am currently trying to blend 2 fbx in chopnet context using the fbx reader. The general idea is to create automatic preroll blending restPose to Animation. My problem is when I blend the fbx (from rest to animation) whithout same numbers of channels the "simpleblend" node doesn`t work. I would like to kwon if it's possible to compare to clip in order to delete the unused channels. Thanks for your time. Mathieu N. best regards
  3. crowd simulation

    Hi evryone, I start working on a rat crowd sequence. Evrything works well. My only problem is when I build my rat agent I have this difference between my fbx in hello and the baked agent. If somebody have an answer. I try changing the deform skin parameters. cheers. mathieu N
  4. hq sim and otls

    Hello evryone, I started using hq sim and hq render. I am wondering if I can rendering a rop geometrie inside a HDA? I don`t think I can`t because It seems logical that my rop geometrie are lock. The other question is when you use a geometrie node inside a ropnet and you connect it to a hq sim and it s doesn`t seem to work as well. this is the log: The Houdini environment has been initialized. Traceback (most recent call last): File "/prod/prod2/Projets/2000/hqueue/shared/houdini_distros/hfs.linux-x86_64/houdini/scripts/hqueue/hq_run_sim_without_slices.py", line 4, in <module> hqlib.callFunctionWithHQParms(hqlib.runSimulationWithoutSlices) File "/prod/softprod/apps/houdini/", line 1864, in callFunctionWithHQParms return function(**kwargs) File "/prod/softprod/apps/houdini/", line 1575, in runSimulationWithoutSlices alf_prog_parm = rop.parm("alfprogress") AttributeError: 'NoneType' object has no attribute 'parm' looks strage to me. thanks anyway. mathieu N
  5. are you working in python for the dictionary?
  6. Foreach, multiple outputs

    voui voila je gambade
  7. Foreach, multiple outputs

    try the new for each loop. look working fine. You can duplicate the output just a thought
  8. JOB variables problem with setenv

    Thanks dennis, The value change when you execute the syntax, but when you re-open your scene the value is reinitialize. thanks a lot mathieu
  9. JOB variables problem with setenv

    Thanks for you reply. But it s still doesn`t work for me. Just to be clear, I want to change the $JOB inside my scene with using the 123.py and 456.py. With this method I can change the context of any shots with reloading houdini. And just to be clear, I need $JOB for HQUEUE server because without a $HIP or $JOB it doesn`t work. I gonna continue to find a good solution for this problem. thanks again for your reply.
  10. Connectivity SOP appears to not work properly

    the connectivity SOP look ok for me. Your sims do not look right because you have to switch on the "create convex hull per set of Connected prims" . And it s work fine for me. thanks. mathieu
  11. Hi Evryone, I am currently building a Houdini pipeline in order to link it to shotgun. Everything work well and pretty easily. but there is a but. I am setting the env var JOB with the command set or setenv it`s the same. Each time I re-open the hip file my job env is not set correctly. Houdini keep the older JOB variables. And if I do the same manip into the UI in the aliases and variables it`s work well. I do not understand why. Many there is a logic. If anyone know please tell me. thanks mathieu
  12. Hello. Not sure you can store a global var just for an hda. Maybe what you can do is to set a var with the command set or setenv: setenv -l MYVAR = tutu or setenv -l MYVAR = tutu python: hou.hscript("setenv MYVAR = tutut") ... you can create this var every time you create you node and destroy it when you delete the node. I dont know if it s a good answer. tel me.
  13. volumetric points

    thank for this advice. I gonna check that right now thank.
  14. volumetric points

    Hi everyone. I am looking for rendering points as volumetric using pscale attributes. I want to apply a volumetric shop with hyperture, falloff .... on it. If you have any idea you are welcome. I did a small scene to show you. thanks. mathieu volumetricPts.hip