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nbyte last won the day on July 24 2017

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  1. [REDSHIFT]FBX Import Helper

    Thank you for the explanation Atom.
  2. [REDSHIFT]FBX Import Helper

    Great it works .... What is the difference between .path() and .path?
  3. [REDSHIFT]FBX Import Helper

    I tried that and it seems the path is correct. If I uses the printed path in quotes - like you did in your script - everythings works! Here is what I get when I print Mypath: <bound method ObjNode.path of <hou.ObjNode of type subnet at /obj/SlopeHouse_FBX>>
  4. [REDSHIFT]FBX Import Helper

    Hey Atom, I like your python script... I tried to implement to read the fbx_subnet_path from selection but with no luck. Here is what I tried: sel = hou.selectedNodes() Mypath = sel[0].path texture_path = '/media/banedesh/Storage/Documents/Models/Ford/Ford_F-150_Raptor_2017_crewcab_fbx' #Not really used yet. fbx_subnet_path = str(Mypath) groupByFBXMaterials(fbx_subnet_path, True)
  5. Smoothing Boolean Seams

    The tool is now available at Orbolt: Smoothbooleanseams
  6. Smoothing Boolean Seams

    While waiting for my tool being reviewed on Orbolt - I have added some extra parameter to better control the transition. Does anyone know how much time the reviewing process takes?
  7. Smoothing Boolean Seams

    Here a little Video that shows how to use this tool. I'm trying to upload it to Orbolt - but there are some server problems going on ...
  8. Smoothing Boolean Seams

    Hi Ruslan, it is relative simple. Do a normal bool. Do a VEX or VOP Pointcloud-Lookup between the points of the seam and the geometry points and calculate the distance to the closest point to the seams. Use this distance variable to modulate the smoothing amount of the mesh - pipe some ramp in between to control the falloff. If you want to modulate the smooth directly, you have to make the smooth in VEX/VOP (Search the web for laplacian smooth in VEX). If you use the smooth sop - blend between the smoothed geo and the unsmoothed in VOP with the help of the ramped distance variable. I hope this helps ... I have planned to release the tool on Orbolt. I have to make more tests and make some cleanup. Time is the problem :-)
  9. Here a quick Gif on a hda I'm working to smooth the seams of an boolean operation. You have control how far from the boolean seams you want to smooth the geometry. Nico
  10. Opus Pattern Grid

    Hi, I don't know how to make it mathematically. Here you can find different Opus Pattern: https://www.mandarinstone.com/advice-and-support/stone-layouts/ As you can see most pattern are based on a 7x7 grid layout. There are mostly 4 different tile types with a aspect ratio relationship. (A=3x2 units, B=2x2 units, C=2x1 units, D=1x1 units). So you can use the points of 7x7 grid and assign scaling attributes to the points according to the type of opus pattern and copy a 1x1 tile to the points with the scaling attributes. Hope that helps... OpusPatternTool.hiplc
  11. Basic - How to skin?

    With Paint CaptureLayer and Edit CaptureWeigth you can adjust your envelopes. Are your coming from Softimage?
  12. Basic - How to skin?

    You can use a null to group all of your chain roots. I'm not a rigger - so I don't know if it is the best solution.
  13. Hi Artur, maybe the new Entagma tutorial about minimal surface can help you accomplishing this! http://www.entagma.com/easy-minimal-surfaces/
  14. Houdini Redshift Volume Help

    Hi Sercan, you need 3 things to render volumes with redshift. 1. Volume should be Houdini Volume, VDB or VDB-File 2. Add ObjParm to geo and enable volume parameter (choose the right type) 3. a redshift light - because only redshift light can contribute to volume That is!