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Follyx last won the day on May 27 2016

Follyx had the most liked content!

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About Follyx

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  • Birthday 08/01/1965

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    Munich, Germany
  1. Please, how is the best way to achieve the same result as in the file with a RBD SIM without particles? oddf.hipnc
  2. Houdini Expression Editor plugin

    thx a lot
  3. particles will not displayed

    found it again: its neccessary to activate "show handle" on the left toolbox. Thats realy handy. oddf_1.hip
  4. particles will not displayed

    yep but shouldnt it be enough for displaying the particles? I.e. Steve Knipping, Applied Houdini, Particles 1, 00:44:23...
  5. sorry for that but I start to become grey hairs: The particles will not be displayed if I stay in SOP mode. What the hell?.... oddf.hip
  6. trying to setup the calssical "destruction of a wall" on a, for me, new way. With problems. Logo. How do I prevent the wall from collapsing without a hit from the sphere at the beginning. Active/passive wranglenode? How? How could I use a constgrained "Fixateur" like a cube on the side of the wall for preventing the wall from selfcollapsing in this kind of setup? (just interested in; prefering the other way what I've asked before) Does anyone know a good example with this kind of setup for destruction? Or similiar? Where could I use wranglers instead of sops/dops and, of course the code for them? whats the way for further destruct the clusters if thy hit i.e. the ground? Thought its time to go new ways, so thats the reason for all this stuff wall.hip
  7. following steve knippings boolean or not boolean, encountered a problem with the dop network. Building it on the fly by dropping a dop network, in there a rbdpackedobjeckt for the prefractured packed object, source first context geometry, into a rigidbodysolver, gravity, merge with a ground,blabla... The problem is that the imported, fractured object starts immediately to "explode". Not as recently as it is colliding with the floor. In the video it works... so where I have my mistake? Houdini 16.5 boolea_or_not_boolean.hip
  8. Boolean problems

    thats the deal, thank you
  9. Hi, doing the "boolean or not boolean" tutorial from Steven Knipping (great men...). Unfortunately there grown a couple of problems. Please have a look to my file: - if I check/uncheck the "pack and imstance" option in the copytopoints1 the shading will change. Never recognized this behaviour. Is this normal? but if I pack them, the boolean wont work as expected. - between the pighead and merge1 I have to drop a normalsop for the pighead, otherwise the pighead will loose its UV'S. Similiar with the sphere1 before the copytopoints sop. Why? In the Knippingvideo all works fine and I never watched such a behaviour by myself. boolea_or_not_boolean.hip complement: do I have to recompute the normals each time a point operation was before and does have a i.e. a polyspheer no normals by default? AND is there anywhere a switch, wich I activated accidently, to stop/start this behavior?
  10. Very cool and usefull. Thank you.
  11. Hi, dont find the settings for sharp edges in the viewport. I know its a childish question but you know, sometimes it is like it is... I look for smooth edges... Following example
  12. Yep Sir, already done that. Thak you.
  13. couple of time ago I was able to reade the filename of a node in the parameter editor. Quiet now I need but dont find it where to activate this again.
  14. Hi, tried to manipulate the filecache node for versioning. Unf ortunately one entry is to much. How could I delete it in the middle from the EdiparamaterInterface? Right clicking on the choosen paramater isnt the solution cause there is nod "delete" field in the offer. Also the del on the keyboard dont work. Any sugestions please?
  15. metaball forces

    How can I avoid the typicall spherically shape in a i.e. particles explosion? some good workarrounds for it?