
thesoloman
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Jeff
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CO
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Hi all. I have some data in CHOPs and I would like to offset the value only on the frames, not in the actual value direction. Attached is a example of what I am trying to do. How do I get from the start to the end? I want it to be a linear flow too as illustrated by the orange line. Obviously I have many more frames then the 5 shown. Any help would be very appreciated. Thanks!
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Copying muiltible objects onto particles
thesoloman replied to thesoloman's topic in General Houdini Questions
Thank you! Its always a great feeling when you learn something new in Houdini. IDK why, but learning Houdini is much more satisfying then any other program i've learned. -
Copying muiltible objects onto particles
thesoloman replied to thesoloman's topic in General Houdini Questions
Hi Darren. I just finally got to use this file more and i noticed once I go out of the autodop network all the objects except one of each unique primitive disappears. Do you or anyone else know how I can get them not to disappears when i leave the autodop network? or is there a way to write out the geo from the autodop network? thanks -
Copying muiltible objects onto particles
thesoloman replied to thesoloman's topic in General Houdini Questions
Thanks Darren! Perfect! I really appreciate the help. -
Copying muiltible objects onto particles
thesoloman replied to thesoloman's topic in General Houdini Questions
Thanks Darren. This is great! The only thing I think I need now is how would I make the objects collide into each other? So they will stack up and make a pile? -
Copying muiltible objects onto particles
thesoloman replied to thesoloman's topic in General Houdini Questions
Cool! thanks. I'll enjoy seeing the particle ones. -
Copying muiltible objects onto particles
thesoloman replied to thesoloman's topic in General Houdini Questions
I havent even started. I want to make a big pile of rocks. so i want like 10 different rocks to randomly copy onto particles that will go into a RDB solver. Thanks for the help! -
Hey guys. Super basic question. I want to have for example a box, sphere, and other objects all be copied onto particles so i can use them as RDBs. how do i copy more then 1 objection onto the particles? Thanks, sorry for asking such a basic question I looked online for a while and I couldn't find anything. probably because I wasn't sure what to search.
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Cool guys! I've been swamped with work, I'll try to catch up when I get some free time.
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I'm going to be gone for a week, we should put this thread on hold if no other pro will pick this up. On hold until Marty is free. This thread is golden!
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Oh, yeah your talking about the 2nd part, getting the geometry flat. Yeah I tried a bunch of things, but failed.
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Your joking right? lol
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Ok, day 4 challenge! Keep in mind, I'm a complete noob to VEX. I tried more complicated things but failed. This will have to do! Here's what needs to be done. Create a noise pattern and make any point in the "y" greater than .5 be colored any color you wish. I tried to make any point in the "y" that is in the top 80% be flat, I got close but there were always errors in it. I wanted it so when I adjusted the amplitude it would adjust with it. Marty how would you do this effect? I am attaching my file so you guys can see how I did it after you've done it. day4.hipnc
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Ok cool. Interesting, thanks! What is the best way of bringing a group of points that you custom selected off of a custom model made by hand (poly model) into VOPs?
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Question. Is there a way to click on a point in the 3d viewport and have it select the point in the details view?