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chrsmith

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About chrsmith

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  1. Hi all, I need to make a script that can get all of the point positions from a sop. I.e. I have a curve sop, I put a transform after that curve sop, and need to make a brand new curve sop with the point positions from the transform sop. Then I can delete the original curve and transform and be left with the new curve only. But I don't see how I can get those points' positions into a string to put in the new curve sop. The plan is to use hscript and probably the tcl plug-in. However I do it, I'd probably generate an "opadd" for the new curve and make an "opparm" line for the curve coordinates, I just don't know how to get the coordinates. It's probably easy. Any advice?
  2. All: If you have Houdini experience and you are applying for this job or have applied for this job already, please let me know here. HR may be overlooking candidates that we may like. If you have a demo online, feel free to send me the link. If we see someone we'd like to meet, we'll have HR contact you.
  3. update: All: If you have Houdini experience and you are applying for this job or have applied for this job already, please let me know here. HR may be overlooking candidates that we may like. If you have a demo online, feel free to send me the link. If we see someone we'd like to meet, we'll make sure HR contacts you. Description The Engineering Visualization Resource (EVR) group, located in El Segundo, California, has a position available for a 2D/3Dvisualization generalist. The candidate will support the production of highly technically oriented graphical visualizations for a wide variety of aerospace and defense engineering initiatives. The candidate will participate in an Agile / Scrum team and must be able to independently and cooperatively research, design, and implement solutions based on a project’s objectives. Due to the artistic nature of the work, candidates with a history of working with writers and visual artists in a production environment are preferred. Good written and oral communication skills are required. Candidate must be prepared to present a portfolio of recent work. Qualifications Basic Qualifications: -BS with a STEM major -2+ years of experience working with Houdini and Photoshop -Proficiency in all aspects of 3D visualization content creation, with an emphasis on 3D asset creation, including modeling, texturing, and rigging -Ability to obtain and maintain a DoD security clearance is required Preferred Qualifications: -BS in Computer Animation or Video Game Design -Experience creating and animating a variety of vehicle models, including air- and spacecraft, 3D environments, and terrain, will be preferred -Proficiency using Unity, Photoshop, and Catia or NX, along with standard Microsoft Office applications is highly desired -Computer programming knowledge and experience is a plus. (Python, Unity, Visual C#, etc.) -Current DoD security clearance https://ngc.taleo.net/careersection/jobdetail.ftl?job=16012170&lang=en (or careers.northropgrumman.com, search for req# 16012170)
  4. Visualization Engineer- Northrop Grumman, LAX area

    The position is still open. We want you!!
  5. Job Location: El Segundo, CA 90245 Business Sector : Aerospace Systems Location : El Segundo, CA 90245 US Citizenship Required for this Position: Yes Relocation Assistance: Yes Clearance Type: Secret Number of Openings : 1 Shift : 1st Shift Description The Engineering Visualization Resource (EVR) group, located in El Segundo, California, has a position available for a 2- and 3D visualization generalist. The candidate will support the production of highly technically- oriented graphical visualizations for a wide variety of aerospace and defense engineering initiatives. The candidate will participate in an Agile/Scrum team and must be able to independently and cooperatively research, design, and implement solutions based on a project's objectives. Due to the artistic nature of the work, candidates with a history of working with writers and visual artists in a production environment are preferred. Good written and oral communication skills are required. Candidate must be prepared to present a portfolio of recent work. US Citizenship and ability to obtain DoD security clearance is required. Preference will be given to candidates already in possession of a DoD Secret, or higher level clearance. Qualifications Basic Qualifications: A BS degree in Computer Animation, Video Game Design or related STEM discipline (Science, Technology, Engineering or Math) is required. 2 to 5 years professional experience in all aspects of 3D visualization content creation, with an emphasis on 3D asset creation, including modeling, texturing, and rigging is required. The candidate must have 2 years experience with Sides Effects Houdini including creating Houdini Digital Assets. Preferred Qualifications: Proficiency using Unity, Photoshop, and Catia, along with standard Microsoft Office applications is preferred. Experience creating and animating a variety of vehicle models, including air and space craft, 3D environments and terrain is preferred. An active Secret clearance is preferred. Northrop Grumman Corporation is a leading global security company providing innovative systems, products, and solutions in unmanned systems, cybersecurity, C4ISR, and logistics and modernization to government and commercial customers worldwide. Northrop Grumman is committed to hiring and retaining a diverse workforce. We are proud to be an Equal Opportunity/Affirmative Action-Employer, making decisions without regard to race, color, religion, creed, sex, sexual orientation, gender identity, marital status, national origin, age, veteran status, disability, or any other protected class. For our complete EEO/AA statement, please visit www.northropgrumman.com/EEO. U.S. Citizenship is required for most positions. Job ID: 15001701 Apply at: http://www.northropgrumman.com/Jobs/El-Segundo/EngineeringProduct-Development/Visualization-Engineer-2 (If link doesn't work, search for Job ID "15001701" at http://www.northropgrumman.com/Jobs/El-Segundo/default.aspx)
  6. Thanks for taking so much time, alksndr. Unfortunately, the fuel.hip file doesn't come in properly. Probably because I'm using Houdini 10. Christian, thanks!
  7. PyroFX fuel consumtion and explosions

    I posted a similar question. If you figure it out, can you post what you find? Thanks!
  8. Hi all, I'm trying to figure out how to make a small explosion with a quick burst of flame followed by alot of smoke. I started with the Pyro FX Shelf tool "Fireball". No matter what I do, I get continuous fire. Based on help and other references, I have set the following to animate down to 0 at frame 15 to try to get it to stop: Fuel Convergence Gas Released Fuel Amount With the myriad of settings I'm feeling really lost, even using Houdini Help, since the parameters don't seem to act as expected and it looks like settings can be made in several places, some of which cancel each other out. What am I missing? And I'm also curious if the smoke will stop if I stop the fire. I want to keep generating smoke after the fire is long gone, or at least have the fire so small that it is shrouded in smoke. I'm using Houdini 10.0. My file is attached if anyone feels like tinkering with it. Thanks! c_my_explosion_help.hip
  9. disregard

    post removed
  10. Rendering super high resolution

    To Crunch: Ok, so jpg, rat, and bmp didn't work, but it .pic did. I was able to open it in hview and resave out as a jpg. To DanBode: As for the Crop parameters for the camera, a test render shows that it will still try to make the full res file and only render the crop portion. What I think I would need is for it to render a file that is sized to just the cropped resolution. I still haven't figured out for sure whether it's resolution size or file size that was the culprit. If it's file size, that probably would be alleviated by rendering only small portions of the image. So your idea just might work as well. Since the large .pic render works, I won't worry about it for now. But yes,I think this is what I had heard about years ago. So it looks like rendering as .pic is the way to go. Thanks all for your help! Christine
  11. Rendering super high resolution

    I'm using Houdini 10.0.465. I seem to recall hearing about this kind of option years ago, but I don't see it in the Output tab in my version.
  12. Hi all, I need to render something over 40,000 pixels wide for a huge printed trade show display. I believe I'm hitting a file size limit at ~2.5GB. Has anyone else had to render something very large? Is there a workaround whereby the render can be split into several smaller files using one camera perspective that can be stitched together seamlessly in Photoshop? Thanks! Christine Smith Engineering Visualization Resource Northrop Grumman
  13. Particles - splitting breaks my gravity and collision?

    Ahh! That makes sense. Thanks!
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