Jump to content

Alexey Vanzhula

  • Content count

  • Donations

    0.00 CAD 
  • Joined

  • Last visited

  • Days Won


Alexey Vanzhula last won the day on February 18

Alexey Vanzhula had the most liked content!

Community Reputation

105 Excellent

1 Follower

About Alexey Vanzhula

  • Rank

Contact Methods

  • Website URL

Personal Information

  • Name
  1. Houdini 18 Wishlist

    Please, give us the ability to invoke internal commands such as h.pane.gview.handle.xform.click_orient from Python. Currently I have a workaround to call them, but it would be good to have a native way
  2. Houdini 18 Wishlist

    Really? All DCCs have normal symmetrical modeling, but not Houdini.
  3. Houdini 18 Wishlist

    1. Nice curved wireframe for subdivided surfaces 2. Symmetry 3. Symmetry 4. Symmetry
  4. Direct Modeling HDA

    DM 1.5 first screenshot: https://i.postimg.cc/rcy3KY3v/dm1-5-screen.png
  5. Curves Boolean

  6. Houdini 18 Wishlist

    1. Add hou.ViewerEvent.ray() and hou.ViewerEvent.snappedRay() functionality to hou.GeometryViewport class to use it not only from custom states 2. Get mouse coordinates relative to the current viewport bottom left corner 3. Same as hou.ViewerEvent.snappedRay() but function (or argument) that returns real snapped position instead the viewport camera position, like hou.SceneViewer.selectPositions
  7. Direct Modeling HDA

    Most likely the price will be higher
  8. mapToWorld for non-single viewer layout

    How to use hou.GeometryViewport.mapToWorld() if the scene viewer is set to non-single layout. I can get mouse position with Qt, but can't calculate offset for different layouts. Works well in single persp mode
  9. Getting view 2d rect from 3d geometry

    Thanks! I'll try it.
  10. Getting view 2d rect from 3d geometry

    Can I get somehow 2d rect from SOP geometry using viewport transformation matrix?
  11. Direct Modeling HDA

    Can you explain in detail?
  12. Direct Modeling HDA

    Hi. It's almost done. But some ideas are changing, and now I can’t say anything concrete.
  13. Direct Modeling HDA

    DM 2.0 has: 1. 'Edit Mesh' menu which is not destructive and you can change values later 2. Modeler tool is fully Stash SOP based. Your geo container will die when you run Modeler tool DM 1.0 has only menu based non destructive modeling
  14. Polyextrude in a loop extrude distance by primitive attribute

    As noted above, it is better to use the local extrude feature. I just wanted to show how to do it in loop. Local extruding (without loop) has better performance.
  15. Polyextrude in a loop extrude distance by primitive attribute