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# Alexey Vanzhula

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7

1. ## Deprecated modeling node

Hi. I once heard that old versions of houdini has some node for destructive modeling, that was hidden in next releases. Is it possible to try it in H14? Or where i can get some info about that? I`ll try ophide command, but it doesn`t show any useful SOP.
2. ## Convert shape to square

Yes . It almost finished.
3. ## Convert shape to square

I still would like to see your solution in the form of a scene. It is very interesting
4. ## Convert shape to square

I don`t need square any more. But any way thanx!!! SOLVED
5. ## Convert shape to square

This is my solution for circle: circle.hip
6. ## Convert shape to square

It is very funny I need this square to get perfect circle in next stage, and you offered me to get circle first So another question: How to get perfect circle from any 4-corner polygon? Unfortunatelly Convert SOP can create non-proportional circle...
7. ## Convert shape to square

Also source shape can be not so flat. In this situation bound SOP with orientation give me oriented not flat box, that not so good...
8. ## Convert shape to square

I need square, but not rectangle . For example with same perimeter
9. ## User Driven Input for Generating Curves

Any chance to promote Paint SOP for example?
10. ## Fix points positions like in example

Hi. I need to fix point positions procedurally like in this image: http://i.imgur.com/BJGvReX.png Any ideas? fix_pts.hipnc
11. ## Fix points positions like in example

Thanx. In your example result point is aproximation between neighbour0 and neighbour3. I need some sliding from neighbour N1 to N2, like in image: http://i.imgur.com/WpcUQi4.png I know how to build correct normals. But I dont understand how to calculate valid distance to move point.
12. ## Skin with smooth transition

Hi. i want to produse acurate procedural skin (sweep, bridge). I want to get smooth trasition between two faces. Like in this image http://i.imgur.com/Z37FK9d.png I tried skin, sweep, bridge, loft, copy SOPs and it combinations, but the result is not acurate as I need. All I get is good smooth curve between faces. But how to connect faces with the same topologies but with different shapes. Any ideas?.. test scene: https://dl.dropboxusercontent.com/u/75376916/sweep.hipnc
13. ## Skin with smooth transition

Thanx any way!!!
14. ## Skin with smooth transition

Please try to rotate one of two poly islands. You can see invalid orientation...

SOPer

16. ## Skin with smooth transition

Also i think in your example we can use simple blendshape (centered) connected to copy node. This blendshape will give blend factor from stamping (copy node). We don`t need trail, timeshift, attribcreate, attribpromote and delete SOPs. Am I right?
17. ## Skin with smooth transition

Skybar, nice solution. I also used blendshape for copy profile. But look at this http://i.imgur.com/MzSvppm.png I think in this situation we need to rotate profile on curve. But I dont undestand how to mix blended shape with rotation on curve (after polyframe for example)

...
19. ## Random link of interest

https://youtu.be/C7cz9JegWzc

Thanx
21. ## Random link of interest

http://i.imgur.com/krMYfdW.png
22. ## Random link of interest

https://youtu.be/Hul4ZIp8qSA
23. ## Houdini 15 Wishlist

Floating Panel: resize to fit contents HOM function
24. ## Houdini 15 Wishlist

Qt widget node parameter type with ability to edit code
25. ## Houdini 15 Wishlist

Move to python 3.x
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