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Everything posted by Alexey Vanzhula
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position and size of current viewport
Alexey Vanzhula replied to Alexey Vanzhula's topic in HDK : Houdini Development Kit
Thanx -
position and size of current viewport
Alexey Vanzhula replied to Alexey Vanzhula's topic in HDK : Houdini Development Kit
Why your example does not work for me? import inlinecpp mymodule = inlinecpp.createLibrary( name='test', includes="#include <RE/RE_window.h>", function_sources=[ ''' int windowCount() { auto list = r->getWindowList(); auto count = list->getNumWindows(); return count; } ''']) print mymodule.windowCount()[/CODE] what is [b]r[/b] object? And also forum formatting changed [b]RE/RE_window.h[/b] to [b]RE/RE_window.h[/b] -
position and size of current viewport
Alexey Vanzhula replied to Alexey Vanzhula's topic in HDK : Houdini Development Kit
I work on maya<>houdini pipeline tool and want to snap maya viewport on top of houdini viewport from python script So, when maya get focus i want to update its widget geometry -
Public Preview of Houdini Engine Plug-ins for Maya and Unity
Alexey Vanzhula replied to robert.magee's topic in Lounge/General chat
Try last build. -
Public Preview of Houdini Engine Plug-ins for Maya and Unity
Alexey Vanzhula replied to robert.magee's topic in Lounge/General chat
Linux h13.0.238 - maya plugin works well. -
My node have 2 input geometries with groups: #1: group1, group2 #2: group1 I need to auto rename groups from #2 geometry with valid index. So in this example i need: #1: group1, group2 #2: group3 Numbers in names of all groups (#1, #2) have to be considered.
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At now, linux version crash when you press "Tab" in any tiling window manager. I tried wmfs,i3,dwm. In fluxbox work fine . Version 13.0.198.21
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What happened with orbolt? Its not workin more than one day.
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Quick alembic playback test. h12.5 vs h13. Very good release! http://youtu.be/KOuEdw33y18
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it is subconscious thirst of an hq-viewport in houdini http://youtu.be/LGHGQVAFb2M
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+ normal components highlighting + fast modification of selected components + paint-like selection + some tweak(drag) like tool + not_constrained_to_manipulator transform (like mmb transform in maya) + ...
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But houdini is a big program. We need some improvements. For me - in modeling. I dont want to use Maya|Modo with Houdini. But I love their interactions with viewport and ofcourse customization in this sence. Maybe its only unrealizable dreams. Maybe sometime. Still hoping ) Personally me transition to Qt interests first of all, because after that we can add everything self, imho...
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5. Remove default contexts (/obj, /shop etc...) - just root '/' - but its only theoretical imaginations PS. About Qt. AD moved maya to Qt interface. houdini has more simple ui paradigm - its not so difficult, imho...
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1. Move to Qt framework 2. python 2.7 3. More python integration 4. More powerfull viewport
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I want to store files in my asset to access them via opdef: For textures(pictures) it work well? but not for models (obj, abc, ...) How to solve this. I simple want to store my models in asset
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export material facesets from maya to houdini with alembic
Alexey Vanzhula posted a topic in General Houdini Questions
Is it possible to export materials from maya to houdini with alembic via custom attributes. In my maya-script i have: 1. List of materials - ['blinn1', 'lambert1'] 2. List off materials ID for each face - [0,0,1,0,1,1] With this script i can split any mesh in maya. But I need to have in houdini geometry from alembic and two prim groups (for this simple example) --> 'blinn1' = 0, 1, 3; 'lambert1' = 2, 4, 5 At now i can add custom attr to shape setAttr "pCubeShape1.matID" -type "Int32Array" 0 0 1 0 1 1[/CODE] and replicate groups in houdini. But maybe it is other methods to normal export materials facesets from maya to houdini- 1 reply
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1. I had 3 animated fractured objects. If export all objects with Alembic ROP it works well. 2. But i need export ObjectMerge SOP where this objects are stored. In this situation export fails and Alembic ROP give me warning: What i need to do for export ObjectMerge SOP? scene - http://dl.dropbox.co...ured_export.hip
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It is problem with AlembicSOP. I think it is bug. 1. All meshes with hard edges exported from Maya = in AlembicSOP have valid normals 2. All meshes with soft edges exported from Maya = in AlembicSOP have valid normals 3. Meshes with hard edges + soft meshes exported from Maya = in AlembicSOP soft meshes have not normal attributes, but hard are OK In other words If i export multiply meshes from maya where it is hard and soft meshes at once - in houdini soft meshes have not normal attributes If all meshes are hard or all meshes are soft - normals valid How to fix, if it possible ? Sory for bad english
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AlembicArchive very slow update from python code
Alexey Vanzhula posted a topic in General Houdini Questions
Hi, guys. I have serious problem with alembic. 1. It is AlembicArchive object node with heavy geometry 2. If I press button "Build or Update Hierarchy" it updates very fast 3. But if I want update in my python code - it is very slow It behaves equally if I call function, for example: node=hou.node('/obj/alembicarchive1'); node.hdaModule().BuildHierarchyRoot(node)[/CODE] or press button in my code: [CODE]hou.node('/obj/alembicarchive1').parm('buildHierarchy').pressButton()[/CODE] It updates very slowly. I think it is problem with hom implementation or _alembic_hom_extension module that AlembicArchive used. How do you think??? -
AlembicArchive very slow update from python code
Alexey Vanzhula replied to Alexey Vanzhula's topic in General Houdini Questions
Guys, can any one replicate same problem? I wand to send bugreport. My conf: gentoo linux ~amd64, houdini-12.1.230 x64 gcc-4.4 -
AlembicArchive very slow update from python code
Alexey Vanzhula replied to Alexey Vanzhula's topic in General Houdini Questions
Yes. with hscript it works well, but not from python. And its not only from Python shell, but also from scripts. As i understand, any function in hdaModule called outside from asset, works slow. Sometimes i need call python functions of asset from different places - pythonShell \ functions in other sub assets etc. -
AlembicArchive very slow update from python code
Alexey Vanzhula replied to Alexey Vanzhula's topic in General Houdini Questions
Simple example. This is my asset: If i press butoon Test - it works well. But if I write something like: hou.node('/obj/myasset').parm('Test').pressButton() - it works very slow. Why ? What I`m doing wrong? -
AlembicArchive very slow update from python code
Alexey Vanzhula replied to Alexey Vanzhula's topic in General Houdini Questions
All functions called out from node.hdaModule() \ nodebuttons work ~10 times slower ( -
AlembicArchive very slow update from python code
Alexey Vanzhula replied to Alexey Vanzhula's topic in General Houdini Questions
Im doing something wrong, because its not only with AlembicArtchive. All functions manually pressed works very faster than calls in code Pleaze help me. -
Is it possible to get pane geometry - x,y,width,height ?